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audio
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Fix Godot's cubic resampling algorithm
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2021-07-30 13:20:25 -07:00 |
camera
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
physics_2d
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Merge pull request #50625 from nekomatata/body-one-direction-layers
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2021-07-31 22:12:46 +02:00 |
physics_3d
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Merge pull request #50625 from nekomatata/body-one-direction-layers
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2021-07-31 22:12:46 +02:00 |
rendering
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Merge pull request #51309 from Chaosus/fix_uniform_error_spam
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2021-08-06 17:15:03 +02:00 |
xr
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
audio_server.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
audio_server.h
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Make audio bus channels' peak volume consistent
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2021-02-02 11:30:32 +01:00 |
camera_server.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
camera_server.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
display_server.cpp
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Move alert function from DisplayServer to OS .
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2021-07-22 21:50:35 +03:00 |
display_server.h
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Move alert function from DisplayServer to OS .
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2021-07-22 21:50:35 +03:00 |
display_server_headless.h
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Move alert function from DisplayServer to OS .
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2021-07-22 21:50:35 +03:00 |
navigation_server_2d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
navigation_server_2d.h
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.cpp
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
physics_server_2d.cpp
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Fixing 2D moving platform logic
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2021-07-15 11:54:43 +02:00 |
physics_server_2d.h
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Fixing 2D moving platform logic
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2021-07-15 11:54:43 +02:00 |
physics_server_3d.cpp
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Add a method to set the number of physics solver iterations in 3D
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2021-07-10 16:28:34 +02:00 |
physics_server_3d.h
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Add a method to set the number of physics solver iterations in 3D
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2021-07-10 16:28:34 +02:00 |
register_server_types.cpp
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Implement Binary Shader Compilation
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2021-07-26 08:40:39 -03:00 |
register_server_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server.cpp
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Expose Vulkan's clustered and mobile backends in the project manager
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2021-07-30 19:36:17 +02:00 |
rendering_server.h
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
SCsub
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Renaming all ARVR nodes to XR
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2020-04-09 15:33:01 +10:00 |
server_wrap_mt_common.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
text_server.cpp
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Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
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2021-07-13 10:03:26 -03:00 |
text_server.h
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Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
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2021-07-13 10:03:26 -03:00 |
xr_server.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
xr_server.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |