..
area.cpp
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
area.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
arvr_nodes.cpp
Merge pull request #35406 from lawnjelly/ortho-shadow
2020-01-22 22:02:09 +01:00
arvr_nodes.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
audio_stream_player_3d.cpp
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 00:52:50 +01:00
audio_stream_player_3d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
baked_lightmap.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
baked_lightmap.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
bone_attachment.cpp
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
bone_attachment.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
camera.cpp
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
camera.h
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
collision_object.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_object.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_polygon.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
collision_polygon.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
collision_shape.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
collision_shape.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
cpu_particles.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
cpu_particles.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
gi_probe.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
gi_probe.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
immediate_geometry.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
immediate_geometry.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
interpolated_camera.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
interpolated_camera.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
light.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
light.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
listener.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
listener.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
mesh_instance.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
mesh_instance.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
multimesh_instance.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
multimesh_instance.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
navigation.cpp
Added utility functions to the new NavigationServer:
2020-02-18 17:12:45 +01:00
navigation.h
Added utility functions to the new NavigationServer:
2020-02-18 17:12:45 +01:00
navigation_agent.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_agent.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_mesh_instance.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_mesh_instance.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_obstacle.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_obstacle.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
particles.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
particles.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
path.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
path.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
physics_body.cpp
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
physics_body.h
Remove deprecated PhysicsBody friction and bounce parameters
2020-02-12 13:39:55 +01:00
physics_joint.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
physics_joint.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
position_3d.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
position_3d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
proximity_group.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
proximity_group.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
ray_cast.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
ray_cast.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
reflection_probe.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
reflection_probe.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
remote_transform.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
remote_transform.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
SCons: Fix uses of [].append instead of env.add_source_files()
2019-07-22 15:08:32 +02:00
skeleton.cpp
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
skeleton.h
Add support for named binds in Skin.
2020-02-21 09:40:29 -03:00
soft_body.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
soft_body.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
spatial.cpp
Fixes crash in Spatial::notification
2020-01-25 13:16:51 +08:00
spatial.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
spring_arm.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
spring_arm.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
sprite_3d.cpp
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
sprite_3d.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
vehicle_body.cpp
Several fixes to 3D rendering, and multimesh implementation.
2020-02-11 12:01:22 +01:00
vehicle_body.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visibility_notifier.cpp
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
visibility_notifier.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
visual_instance.cpp
Dynamic object support for GI Probes (a bit buggy still)
2020-02-11 12:03:52 +01:00
visual_instance.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
voxelizer.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
voxelizer.h
Fix compilation warnings and re-enable werror=yes on Travis
2020-02-18 20:51:25 +01:00
world_environment.cpp
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
world_environment.h
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00