virtualx-engine/editor/plugins/baked_lightmap_editor_plugin.h
JFonS 112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00

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/*************************************************************************/
/* baked_lightmap_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* the following conditions: */
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/* included in all copies or substantial portions of the Software. */
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#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
#define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/baked_lightmap.h"
#include "scene/resources/material.h"
class BakedLightmapEditorPlugin : public EditorPlugin {
GDCLASS(BakedLightmapEditorPlugin, EditorPlugin);
BakedLightmap *lightmap;
ToolButton *bake;
EditorNode *editor;
EditorFileDialog *file_dialog;
static EditorProgress *tmp_progress;
static EditorProgress *tmp_subprogress;
static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_force_refresh);
static bool bake_func_substep(float p_progress, const String &p_description, void *, bool p_force_refresh);
static void bake_func_end();
void _bake_select_file(const String &p_file);
void _bake();
protected:
static void _bind_methods();
public:
virtual String get_name() const { return "BakedLightmap"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
BakedLightmapEditorPlugin(EditorNode *p_node);
~BakedLightmapEditorPlugin();
};
#endif // BAKED_LIGHTMAP_EDITOR_PLUGIN_H