81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
123 lines
7.2 KiB
XML
123 lines
7.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEvent" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Abstract base class for input events.
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</brief_description>
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<description>
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Abstract base class of all types of input events. See [method Node._input].
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</description>
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<tutorials>
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<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
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<link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
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<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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<methods>
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<method name="accumulate">
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<return type="bool" />
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<param index="0" name="with_event" type="InputEvent" />
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<description>
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Returns [code]true[/code] if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]).
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The given input event's position, global position and speed will be copied. The resulting [code]relative[/code] is a sum of both events. Both events' modifiers have to be identical.
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</description>
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</method>
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<method name="as_text" qualifiers="const">
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<return type="String" />
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<description>
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Returns a [String] representation of the event.
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</description>
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</method>
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<method name="get_action_strength" qualifiers="const">
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<return type="float" />
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<param index="0" name="action" type="StringName" />
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<param index="1" name="exact_match" type="bool" default="false" />
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<description>
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Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion].
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If [param exact_match] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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</description>
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</method>
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<method name="is_action" qualifiers="const">
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<return type="bool" />
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<param index="0" name="action" type="StringName" />
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<param index="1" name="exact_match" type="bool" default="false" />
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<description>
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Returns [code]true[/code] if this input event matches a pre-defined action of any type.
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If [param exact_match] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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</description>
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</method>
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<method name="is_action_pressed" qualifiers="const">
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<return type="bool" />
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<param index="0" name="action" type="StringName" />
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<param index="1" name="allow_echo" type="bool" default="false" />
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<param index="2" name="exact_match" type="bool" default="false" />
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<description>
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Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless [param allow_echo] is [code]true[/code]). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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If [param exact_match] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return [code]false[/code] even if one of the action's keys is pressed. See [url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input examples[/url] in the documentation for more information.
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</description>
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</method>
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<method name="is_action_released" qualifiers="const">
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<return type="bool" />
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<param index="0" name="action" type="StringName" />
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<param index="1" name="exact_match" type="bool" default="false" />
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<description>
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Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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If [param exact_match] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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</description>
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</method>
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<method name="is_action_type" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this input event's type is one that can be assigned to an input action.
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</description>
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</method>
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<method name="is_canceled" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this input event has been canceled.
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</description>
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</method>
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<method name="is_echo" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this input event is an echo event (only for events of type [InputEventKey]). Any other event type returns [code]false[/code].
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</description>
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</method>
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<method name="is_match" qualifiers="const">
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<return type="bool" />
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<param index="0" name="event" type="InputEvent" />
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<param index="1" name="exact_match" type="bool" default="true" />
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<description>
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Returns [code]true[/code] if the specified [param event] matches this event. Only valid for action events i.e key ([InputEventKey]), button ([InputEventMouseButton] or [InputEventJoypadButton]), axis [InputEventJoypadMotion] or action ([InputEventAction]) events.
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If [param exact_match] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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</description>
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</method>
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<method name="is_pressed" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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[b]Note:[/b] Due to keyboard ghosting, [method is_pressed] may return [code]false[/code] even if one of the action's keys is pressed. See [url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input examples[/url] in the documentation for more information.
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</description>
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</method>
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<method name="is_released" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this input event is released. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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</description>
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</method>
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<method name="xformed_by" qualifiers="const">
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<return type="InputEvent" />
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<param index="0" name="xform" type="Transform2D" />
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<param index="1" name="local_ofs" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Returns a copy of the given input event which has been offset by [param local_ofs] and transformed by [param xform]. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture].
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</description>
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</method>
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</methods>
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<members>
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<member name="device" type="int" setter="set_device" getter="get_device" default="0">
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The event's device ID.
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[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
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</member>
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</members>
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</class>
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