80 lines
3.1 KiB
C++
80 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* scenes_dock.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SCENES_DOCK_H
|
|
#define SCENES_DOCK_H
|
|
|
|
#include "scene/main/timer.h"
|
|
#include "scene/gui/control.h"
|
|
#include "scene/gui/tree.h"
|
|
#include "scene/gui/label.h"
|
|
#include "scene/gui/button.h"
|
|
#include "os/dir_access.h"
|
|
#include "os/thread.h"
|
|
|
|
#include "editor_file_system.h"
|
|
|
|
|
|
class EditorNode;
|
|
|
|
class ScenesDock : public Control {
|
|
OBJ_TYPE( ScenesDock, Control );
|
|
|
|
EditorNode *editor;
|
|
Set<String> favorites;
|
|
|
|
Button *button_reload;
|
|
Button *button_instance;
|
|
Button *button_favorite;
|
|
Button *button_open;
|
|
Timer *timer;
|
|
|
|
bool updating_tree;
|
|
Tree * tree;
|
|
bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
|
|
|
|
void _update_tree();
|
|
void _rescan();
|
|
void _favorites_toggled(bool);
|
|
void _favorite_toggled();
|
|
void _instance_pressed();
|
|
void _open_pressed();
|
|
void _save_favorites();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
String get_selected_path() const;
|
|
|
|
ScenesDock(EditorNode *p_editor);
|
|
~ScenesDock();
|
|
};
|
|
|
|
#endif // SCENES_DOCK_H
|