30d409edc1
After adding a new sprite animation, focus on the sprite animation list to allow renaming the animation with f2 instead of having to click on the sprite name again.
848 lines
26 KiB
C++
848 lines
26 KiB
C++
/*************************************************************************/
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/* sprite_frames_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sprite_frames_editor_plugin.h"
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#include "editor/editor_settings.h"
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#include "io/resource_loader.h"
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#include "project_settings.h"
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#include "scene/3d/sprite_3d.h"
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void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
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}
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void SpriteFramesEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
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}
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if (p_what == NOTIFICATION_ENTER_TREE) {
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load->set_icon(get_icon("Load", "EditorIcons"));
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_delete->set_icon(get_icon("Remove", "EditorIcons"));
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new_anim->set_icon(get_icon("New", "EditorIcons"));
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remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
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}
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if (p_what == NOTIFICATION_READY) {
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//NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
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}
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if (p_what == NOTIFICATION_DRAW) {
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}
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}
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void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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List<Ref<Texture> > resources;
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for (int i = 0; i < p_path.size(); i++) {
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Ref<Texture> resource;
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resource = ResourceLoader::load(p_path[i]);
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if (resource.is_null()) {
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dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
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dialog->set_title(TTR("Error!"));
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//dialog->get_cancel()->set_text("Close");
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dialog->get_ok()->set_text(TTR("Close"));
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dialog->popup_centered_minsize();
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return; ///beh should show an error i guess
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}
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resources.push_back(resource);
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}
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if (resources.empty()) {
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//print_line("added frames!");
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return;
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}
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undo_redo->create_action(TTR("Add Frame"));
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int fc = frames->get_frame_count(edited_anim);
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int count = 0;
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for (List<Ref<Texture> >::Element *E = resources.front(); E; E = E->next()) {
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undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
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count++;
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}
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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//print_line("added frames!");
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}
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void SpriteFramesEditor::_load_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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loading_scene = false;
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file->clear_filters();
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
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for (int i = 0; i < extensions.size(); i++)
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file->add_filter("*." + extensions[i]);
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file->set_mode(EditorFileDialog::MODE_OPEN_FILES);
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file->popup_centered_ratio();
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}
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void SpriteFramesEditor::_paste_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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Ref<Texture> r = EditorSettings::get_singleton()->get_resource_clipboard();
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if (!r.is_valid()) {
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dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
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dialog->set_title(TTR("Error!"));
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//dialog->get_cancel()->set_text("Close");
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dialog->get_ok()->set_text(TTR("Close"));
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dialog->popup_centered_minsize();
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return; ///beh should show an error i guess
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}
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undo_redo->create_action(TTR("Paste Frame"));
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undo_redo->add_do_method(frames, "add_frame", edited_anim, r);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_copy_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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return;
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Ref<Texture> r = frames->get_frame(edited_anim, tree->get_current());
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if (!r.is_valid()) {
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return;
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}
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EditorSettings::get_singleton()->set_resource_clipboard(r);
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}
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void SpriteFramesEditor::_empty_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from = -1;
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if (tree->get_current() >= 0) {
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from = tree->get_current();
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sel = from;
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} else {
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from = frames->get_frame_count(edited_anim);
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}
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Ref<Texture> r;
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undo_redo->create_action(TTR("Add Empty"));
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undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from);
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_empty2_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from = -1;
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if (tree->get_current() >= 0) {
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from = tree->get_current();
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sel = from;
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} else {
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from = frames->get_frame_count(edited_anim);
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}
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Ref<Texture> r;
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undo_redo->create_action(TTR("Add Empty"));
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undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1);
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_up_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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return;
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int to_move = tree->get_current();
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if (to_move < 1)
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return;
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sel = to_move;
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sel -= 1;
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Ref<Texture> r = frames->get_frame(edited_anim, to_move);
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move));
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undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
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undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move - 1));
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_down_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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return;
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int to_move = tree->get_current();
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if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1)
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return;
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sel = to_move;
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sel += 1;
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Ref<Texture> r = frames->get_frame(edited_anim, to_move);
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move));
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undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
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undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move + 1));
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_delete_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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return;
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int to_delete = tree->get_current();
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if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) {
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return;
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}
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete);
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undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete);
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_animation_select() {
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if (updating)
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return;
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TreeItem *selected = animations->get_selected();
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ERR_FAIL_COND(!selected);
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edited_anim = selected->get_text(0);
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_update_library(true);
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}
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static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
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Node *edited = EditorNode::get_singleton()->get_edited_scene();
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if (!edited)
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return;
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if (p_node != edited && p_node->get_owner() != edited)
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return;
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{
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AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
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if (as && as->get_sprite_frames() == p_sfames) {
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r_nodes->push_back(p_node);
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}
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}
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{
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AnimatedSprite3D *as = Object::cast_to<AnimatedSprite3D>(p_node);
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if (as && as->get_sprite_frames() == p_sfames) {
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r_nodes->push_back(p_node);
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}
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames);
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}
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}
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void SpriteFramesEditor::_animation_name_edited() {
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if (updating)
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return;
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if (!frames->has_animation(edited_anim))
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return;
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TreeItem *edited = animations->get_edited();
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if (!edited)
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return;
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String new_name = edited->get_text(0);
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if (new_name == String(edited_anim))
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return;
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new_name = new_name.replace("/", "_").replace(",", " ");
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String name = new_name;
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int counter = 0;
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while (frames->has_animation(name)) {
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counter++;
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name = new_name + " " + itos(counter);
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}
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List<Node *> nodes;
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_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
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undo_redo->create_action(TTR("Rename Animation"));
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undo_redo->add_do_method(frames, "rename_animation", edited_anim, name);
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undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
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for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
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String current = E->get()->call("get_animation");
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if (current != edited_anim)
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continue;
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undo_redo->add_do_method(E->get(), "set_animation", name);
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undo_redo->add_undo_method(E->get(), "set_animation", edited_anim);
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}
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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edited_anim = new_name;
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_animation_add() {
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String name = "New Anim";
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int counter = 0;
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while (frames->has_animation(name)) {
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counter++;
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name = "New Anim " + itos(counter);
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}
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List<Node *> nodes;
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_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
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undo_redo->create_action(TTR("Add Animation"));
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undo_redo->add_do_method(frames, "add_animation", name);
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undo_redo->add_undo_method(frames, "remove_animation", name);
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
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String current = E->get()->call("get_animation");
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if (frames->has_animation(current))
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continue;
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undo_redo->add_do_method(E->get(), "set_animation", name);
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undo_redo->add_undo_method(E->get(), "set_animation", current);
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}
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edited_anim = name;
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undo_redo->commit_action();
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animations->grab_focus();
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}
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void SpriteFramesEditor::_animation_remove() {
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//fuck everything
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if (updating)
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return;
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if (!frames->has_animation(edited_anim))
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return;
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undo_redo->create_action(TTR("Remove Animation"));
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undo_redo->add_do_method(frames, "remove_animation", edited_anim);
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undo_redo->add_undo_method(frames, "add_animation", edited_anim);
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undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
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undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
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int fc = frames->get_frame_count(edited_anim);
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for (int i = 0; i < fc; i++) {
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Ref<Texture> frame = frames->get_frame(edited_anim, i);
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undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame);
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}
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_animation_loop_changed() {
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if (updating)
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return;
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undo_redo->create_action(TTR("Change Animation Loop"));
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undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed());
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undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
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undo_redo->add_do_method(this, "_update_library", true);
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undo_redo->add_undo_method(this, "_update_library", true);
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_animation_fps_changed(double p_value) {
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if (updating)
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return;
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undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS);
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undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value);
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undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
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undo_redo->add_do_method(this, "_update_library", true);
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undo_redo->add_undo_method(this, "_update_library", true);
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_update_library(bool p_skip_selector) {
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updating = true;
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if (!p_skip_selector) {
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animations->clear();
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TreeItem *anim_root = animations->create_item();
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List<StringName> anim_names;
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anim_names.sort_custom<StringName::AlphCompare>();
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frames->get_animation_list(&anim_names);
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anim_names.sort_custom<StringName::AlphCompare>();
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for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
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String name = E->get();
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TreeItem *it = animations->create_item(anim_root);
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it->set_metadata(0, name);
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it->set_text(0, name);
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it->set_editable(0, true);
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|
if (E->get() == edited_anim) {
|
|
it->select(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
tree->clear();
|
|
|
|
if (!frames->has_animation(edited_anim)) {
|
|
updating = false;
|
|
return;
|
|
}
|
|
|
|
if (sel >= frames->get_frame_count(edited_anim))
|
|
sel = frames->get_frame_count(edited_anim) - 1;
|
|
else if (sel < 0 && frames->get_frame_count(edited_anim))
|
|
sel = 0;
|
|
|
|
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
|
|
|
|
String name;
|
|
Ref<Texture> icon;
|
|
|
|
if (frames->get_frame(edited_anim, i).is_null()) {
|
|
|
|
name = itos(i) + ": " + TTR("(empty)");
|
|
|
|
} else {
|
|
name = itos(i) + ": " + frames->get_frame(edited_anim, i)->get_name();
|
|
icon = frames->get_frame(edited_anim, i);
|
|
}
|
|
|
|
tree->add_item(name, icon);
|
|
if (frames->get_frame(edited_anim, i).is_valid())
|
|
tree->set_item_tooltip(tree->get_item_count() - 1, frames->get_frame(edited_anim, i)->get_path());
|
|
if (sel == i)
|
|
tree->select(tree->get_item_count() - 1);
|
|
}
|
|
|
|
anim_speed->set_value(frames->get_animation_speed(edited_anim));
|
|
anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
|
|
|
|
updating = false;
|
|
//player->add_resource("default",resource);
|
|
}
|
|
|
|
void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
|
|
|
|
if (frames == p_frames)
|
|
return;
|
|
|
|
frames = p_frames;
|
|
|
|
if (p_frames) {
|
|
|
|
if (!p_frames->has_animation(edited_anim)) {
|
|
|
|
List<StringName> anim_names;
|
|
frames->get_animation_list(&anim_names);
|
|
anim_names.sort_custom<StringName::AlphCompare>();
|
|
if (anim_names.size()) {
|
|
edited_anim = anim_names.front()->get();
|
|
} else {
|
|
edited_anim = StringName();
|
|
}
|
|
}
|
|
|
|
_update_library();
|
|
} else {
|
|
|
|
hide();
|
|
//set_physics_process(false);
|
|
}
|
|
}
|
|
|
|
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
|
|
|
|
if (!frames->has_animation(edited_anim))
|
|
return false;
|
|
|
|
int idx = tree->get_item_at_position(p_point, true);
|
|
|
|
if (idx < 0 || idx >= frames->get_frame_count(edited_anim))
|
|
return Variant();
|
|
|
|
RES frame = frames->get_frame(edited_anim, idx);
|
|
|
|
if (frame.is_null())
|
|
return Variant();
|
|
|
|
return EditorNode::get_singleton()->drag_resource(frame, p_from);
|
|
}
|
|
|
|
bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
|
|
|
|
Dictionary d = p_data;
|
|
|
|
if (!d.has("type"))
|
|
return false;
|
|
|
|
if (d.has("from") && (Object *)(d["from"]) == tree)
|
|
return false;
|
|
|
|
if (String(d["type"]) == "resource" && d.has("resource")) {
|
|
RES r = d["resource"];
|
|
|
|
Ref<Texture> texture = r;
|
|
|
|
if (texture.is_valid()) {
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (String(d["type"]) == "files") {
|
|
|
|
Vector<String> files = d["files"];
|
|
|
|
if (files.size() == 0)
|
|
return false;
|
|
|
|
for (int i = 0; i < files.size(); i++) {
|
|
String file = files[0];
|
|
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
|
|
|
|
if (!ClassDB::is_parent_class(ftype, "Texture")) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
|
|
|
|
if (!can_drop_data_fw(p_point, p_data, p_from))
|
|
return;
|
|
|
|
Dictionary d = p_data;
|
|
|
|
if (!d.has("type"))
|
|
return;
|
|
|
|
int at_pos = tree->get_item_at_position(p_point, true);
|
|
|
|
if (String(d["type"]) == "resource" && d.has("resource")) {
|
|
RES r = d["resource"];
|
|
|
|
Ref<Texture> texture = r;
|
|
|
|
if (texture.is_valid()) {
|
|
|
|
undo_redo->create_action(TTR("Add Frame"));
|
|
undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
|
|
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
|
|
undo_redo->add_do_method(this, "_update_library");
|
|
undo_redo->add_undo_method(this, "_update_library");
|
|
undo_redo->commit_action();
|
|
}
|
|
}
|
|
|
|
if (String(d["type"]) == "files") {
|
|
|
|
PoolVector<String> files = d["files"];
|
|
|
|
_file_load_request(files, at_pos);
|
|
}
|
|
}
|
|
|
|
void SpriteFramesEditor::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("_gui_input"), &SpriteFramesEditor::_gui_input);
|
|
ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed);
|
|
ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed);
|
|
ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed);
|
|
ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed);
|
|
ClassDB::bind_method(D_METHOD("_copy_pressed"), &SpriteFramesEditor::_copy_pressed);
|
|
ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed);
|
|
ClassDB::bind_method(D_METHOD("_file_load_request", "files", "at_position"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1));
|
|
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("_up_pressed"), &SpriteFramesEditor::_up_pressed);
|
|
ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed);
|
|
ClassDB::bind_method(D_METHOD("_animation_select"), &SpriteFramesEditor::_animation_select);
|
|
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited);
|
|
ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add);
|
|
ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove);
|
|
ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed);
|
|
ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed);
|
|
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
|
|
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
|
|
ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
|
|
}
|
|
|
|
SpriteFramesEditor::SpriteFramesEditor() {
|
|
|
|
//add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel"));
|
|
|
|
split = memnew(HSplitContainer);
|
|
add_child(split);
|
|
|
|
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
|
|
split->add_child(vbc_animlist);
|
|
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
|
|
//vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
|
|
VBoxContainer *sub_vb = memnew(VBoxContainer);
|
|
vbc_animlist->add_margin_child(TTR("Animations"), sub_vb, true);
|
|
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
|
|
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
|
|
sub_vb->add_child(hbc_animlist);
|
|
|
|
new_anim = memnew(Button);
|
|
new_anim->set_flat(true);
|
|
hbc_animlist->add_child(new_anim);
|
|
new_anim->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
new_anim->connect("pressed", this, "_animation_add");
|
|
|
|
remove_anim = memnew(Button);
|
|
remove_anim->set_flat(true);
|
|
hbc_animlist->add_child(remove_anim);
|
|
remove_anim->connect("pressed", this, "_animation_remove");
|
|
|
|
animations = memnew(Tree);
|
|
sub_vb->add_child(animations);
|
|
animations->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
animations->set_hide_root(true);
|
|
animations->connect("cell_selected", this, "_animation_select");
|
|
animations->connect("item_edited", this, "_animation_name_edited");
|
|
animations->set_allow_reselect(true);
|
|
|
|
anim_speed = memnew(SpinBox);
|
|
vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed);
|
|
anim_speed->set_min(0);
|
|
anim_speed->set_max(100);
|
|
anim_speed->set_step(0.01);
|
|
anim_speed->connect("value_changed", this, "_animation_fps_changed");
|
|
|
|
anim_loop = memnew(CheckButton);
|
|
anim_loop->set_text(TTR("Loop"));
|
|
vbc_animlist->add_child(anim_loop);
|
|
anim_loop->connect("pressed", this, "_animation_loop_changed");
|
|
|
|
VBoxContainer *vbc = memnew(VBoxContainer);
|
|
split->add_child(vbc);
|
|
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
|
|
sub_vb = memnew(VBoxContainer);
|
|
vbc->add_margin_child(TTR("Animation Frames"), sub_vb, true);
|
|
|
|
HBoxContainer *hbc = memnew(HBoxContainer);
|
|
sub_vb->add_child(hbc);
|
|
|
|
//animations = memnew( ItemList );
|
|
|
|
load = memnew(Button);
|
|
load->set_flat(true);
|
|
load->set_tooltip(TTR("Load Resource"));
|
|
hbc->add_child(load);
|
|
|
|
copy = memnew(Button);
|
|
copy->set_text(TTR("Copy"));
|
|
hbc->add_child(copy);
|
|
|
|
paste = memnew(Button);
|
|
paste->set_text(TTR("Paste"));
|
|
hbc->add_child(paste);
|
|
|
|
empty = memnew(Button);
|
|
empty->set_text(TTR("Insert Empty (Before)"));
|
|
hbc->add_child(empty);
|
|
|
|
empty2 = memnew(Button);
|
|
empty2->set_text(TTR("Insert Empty (After)"));
|
|
hbc->add_child(empty2);
|
|
|
|
move_up = memnew(Button);
|
|
move_up->set_text(TTR("Move (Before)"));
|
|
hbc->add_child(move_up);
|
|
|
|
move_down = memnew(Button);
|
|
move_down->set_text(TTR("Move (After)"));
|
|
hbc->add_child(move_down);
|
|
|
|
_delete = memnew(Button);
|
|
_delete->set_flat(true);
|
|
hbc->add_child(_delete);
|
|
|
|
file = memnew(EditorFileDialog);
|
|
add_child(file);
|
|
|
|
tree = memnew(ItemList);
|
|
tree->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
|
|
|
|
int thumbnail_size = 96;
|
|
tree->set_max_columns(0);
|
|
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
|
|
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
|
|
tree->set_max_text_lines(2);
|
|
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
|
|
//tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
|
|
tree->set_drag_forwarding(this);
|
|
|
|
sub_vb->add_child(tree);
|
|
|
|
dialog = memnew(AcceptDialog);
|
|
add_child(dialog);
|
|
|
|
load->connect("pressed", this, "_load_pressed");
|
|
_delete->connect("pressed", this, "_delete_pressed");
|
|
copy->connect("pressed", this, "_copy_pressed");
|
|
paste->connect("pressed", this, "_paste_pressed");
|
|
empty->connect("pressed", this, "_empty_pressed");
|
|
empty2->connect("pressed", this, "_empty2_pressed");
|
|
move_up->connect("pressed", this, "_up_pressed");
|
|
move_down->connect("pressed", this, "_down_pressed");
|
|
file->connect("files_selected", this, "_file_load_request");
|
|
loading_scene = false;
|
|
sel = -1;
|
|
|
|
updating = false;
|
|
|
|
edited_anim = "default";
|
|
}
|
|
|
|
void SpriteFramesEditorPlugin::edit(Object *p_object) {
|
|
|
|
frames_editor->set_undo_redo(&get_undo_redo());
|
|
SpriteFrames *s = Object::cast_to<SpriteFrames>(p_object);
|
|
if (!s)
|
|
return;
|
|
|
|
frames_editor->edit(s);
|
|
}
|
|
|
|
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
|
|
|
|
return p_object->is_class("SpriteFrames");
|
|
}
|
|
|
|
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
|
|
|
|
if (p_visible) {
|
|
button->show();
|
|
editor->make_bottom_panel_item_visible(frames_editor);
|
|
//frames_editor->set_process(true);
|
|
} else {
|
|
|
|
button->hide();
|
|
if (frames_editor->is_visible_in_tree())
|
|
editor->hide_bottom_panel();
|
|
|
|
//frames_editor->set_process(false);
|
|
}
|
|
}
|
|
|
|
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
|
|
|
|
editor = p_node;
|
|
frames_editor = memnew(SpriteFramesEditor);
|
|
frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
|
|
button = editor->add_bottom_panel_item("SpriteFrames", frames_editor);
|
|
button->hide();
|
|
}
|
|
|
|
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() {
|
|
}
|