124 lines
4.1 KiB
C++
124 lines
4.1 KiB
C++
/*************************************************************************/
|
|
/* stream_player.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef STREAM_PLAYER_H
|
|
#define STREAM_PLAYER_H
|
|
|
|
#include "scene/resources/audio_stream.h"
|
|
#include "scene/main/node.h"
|
|
#include "servers/audio/audio_rb_resampler.h"
|
|
|
|
class StreamPlayer : public Node {
|
|
|
|
OBJ_TYPE(StreamPlayer,Node);
|
|
|
|
//_THREAD_SAFE_CLASS_
|
|
|
|
struct InternalStream : public AudioServer::AudioStream {
|
|
StreamPlayer *player;
|
|
virtual int get_channel_count() const;
|
|
virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
|
|
virtual bool mix(int32_t *p_buffer,int p_frames);
|
|
virtual void update();
|
|
};
|
|
|
|
|
|
InternalStream internal_stream;
|
|
Ref<AudioStreamPlayback> playback;
|
|
Ref<AudioStream> stream;
|
|
|
|
int sp_get_channel_count() const;
|
|
void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
|
|
bool sp_mix(int32_t *p_buffer,int p_frames);
|
|
void sp_update();
|
|
|
|
int server_mix_rate;
|
|
|
|
RID stream_rid;
|
|
bool paused;
|
|
bool autoplay;
|
|
bool loops;
|
|
float volume;
|
|
float loop_point;
|
|
int buffering_ms;
|
|
volatile bool stop_request;
|
|
float resume_pos;
|
|
|
|
AudioRBResampler resampler;
|
|
|
|
void _do_stop();
|
|
|
|
bool _play;
|
|
void _set_play(bool p_play);
|
|
bool _get_play() const;
|
|
protected:
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_stream(const Ref<AudioStream> &p_stream);
|
|
Ref<AudioStream> get_stream() const;
|
|
|
|
void play(float p_from_offset=0);
|
|
void stop();
|
|
bool is_playing() const;
|
|
|
|
void set_paused(bool p_paused);
|
|
bool is_paused() const;
|
|
|
|
void set_loop(bool p_enable);
|
|
bool has_loop() const;
|
|
|
|
void set_volume(float p_vol);
|
|
float get_volume() const;
|
|
|
|
void set_loop_restart_time(float p_secs);
|
|
float get_loop_restart_time() const;
|
|
|
|
void set_volume_db(float p_db);
|
|
float get_volume_db() const;
|
|
|
|
String get_stream_name() const;
|
|
|
|
int get_loop_count() const;
|
|
|
|
float get_pos() const;
|
|
void seek_pos(float p_time);
|
|
float get_length() const;
|
|
void set_autoplay(bool p_vol);
|
|
bool has_autoplay() const;
|
|
|
|
void set_buffering_msec(int p_msec);
|
|
int get_buffering_msec() const;
|
|
|
|
StreamPlayer();
|
|
~StreamPlayer();
|
|
};
|
|
|
|
#endif // AUDIO_STREAM_PLAYER_H
|