virtualx-engine/drivers
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
..
alsa Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
convex_decomp Fix files header 2017-09-01 21:07:55 +07:00
gl_context Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gles3 Added light affect parameter to baked AO 2017-09-23 23:10:34 -03:00
png Fix signed and unsigned comparisons 2017-09-01 08:13:12 +02:00
pulseaudio Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
rtaudio Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
unix Extract logging logic 2017-09-25 16:19:21 +07:00
wasapi Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
windows Extract logging logic 2017-09-25 16:19:21 +07:00
xaudio2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
register_driver_types.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
register_driver_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Added new WASAPI driver for Windows 2017-08-27 15:26:15 -03:00