virtualx-engine/drivers/gles2
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
..
shaders Little Bits 2014-08-14 10:31:38 -03:00
rasterizer_gles2.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
rasterizer_gles2.h Little Bits 2014-08-14 10:31:38 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp Little Bits 2014-08-14 10:31:38 -03:00
shader_compiler_gles2.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
shader_gles2.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
shader_gles2.h Misc Fixes 2014-06-27 23:21:45 -03:00