9ff6d55822
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
123 lines
2.5 KiB
C++
123 lines
2.5 KiB
C++
#ifndef POLYGON_2D_EDITOR_PLUGIN_H
|
|
#define POLYGON_2D_EDITOR_PLUGIN_H
|
|
|
|
#include "tools/editor/editor_plugin.h"
|
|
#include "tools/editor/editor_node.h"
|
|
#include "scene/2d/polygon_2d.h"
|
|
#include "scene/gui/tool_button.h"
|
|
#include "scene/gui/button_group.h"
|
|
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
class CanvasItemEditor;
|
|
|
|
class Polygon2DEditor : public HBoxContainer {
|
|
|
|
OBJ_TYPE(Polygon2DEditor, HBoxContainer );
|
|
|
|
UndoRedo *undo_redo;
|
|
enum Mode {
|
|
|
|
MODE_CREATE,
|
|
MODE_EDIT,
|
|
MODE_EDIT_UV,
|
|
UVEDIT_POLYGON_TO_UV,
|
|
UVEDIT_UV_TO_POLYGON,
|
|
UVEDIT_UV_CLEAR
|
|
|
|
};
|
|
|
|
enum UVMode {
|
|
UV_MODE_EDIT_POINT,
|
|
UV_MODE_MOVE,
|
|
UV_MODE_ROTATE,
|
|
UV_MODE_SCALE,
|
|
UV_MODE_MAX
|
|
};
|
|
|
|
Mode mode;
|
|
|
|
UVMode uv_mode;
|
|
AcceptDialog *uv_edit;
|
|
ToolButton *uv_button[4];
|
|
Control *uv_edit_draw;
|
|
HSlider *uv_zoom;
|
|
SpinBox *uv_zoom_value;
|
|
HScrollBar *uv_hscroll;
|
|
VScrollBar *uv_vscroll;
|
|
MenuButton *uv_menu;
|
|
TextureFrame *uv_icon_zoom;
|
|
|
|
Vector2 uv_draw_ofs;
|
|
float uv_draw_zoom;
|
|
DVector<Vector2> uv_prev;
|
|
int uv_drag_index;
|
|
bool uv_drag;
|
|
UVMode uv_move_current;
|
|
Vector2 uv_drag_from;
|
|
bool updating_uv_scroll;
|
|
|
|
|
|
|
|
AcceptDialog *error;
|
|
|
|
ToolButton *button_create;
|
|
ToolButton *button_edit;
|
|
ToolButton *button_uv;
|
|
|
|
CanvasItemEditor *canvas_item_editor;
|
|
EditorNode *editor;
|
|
Panel *panel;
|
|
Polygon2D *node;
|
|
MenuButton *options;
|
|
|
|
int edited_point;
|
|
Vector2 edited_point_pos;
|
|
Vector<Vector2> pre_move_edit;
|
|
Vector<Vector2> wip;
|
|
bool wip_active;
|
|
|
|
void _uv_scroll_changed(float);
|
|
void _uv_input(const InputEvent& p_input);
|
|
void _uv_draw();
|
|
void _uv_mode(int p_mode);
|
|
void _wip_close();
|
|
void _canvas_draw();
|
|
void _menu_option(int p_option);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _node_removed(Node *p_node);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
Vector2 snap_point(const Vector2& p_point) const;
|
|
bool forward_input_event(const InputEvent& p_event);
|
|
void edit(Node *p_collision_polygon);
|
|
Polygon2DEditor(EditorNode *p_editor);
|
|
};
|
|
|
|
class Polygon2DEditorPlugin : public EditorPlugin {
|
|
|
|
OBJ_TYPE( Polygon2DEditorPlugin, EditorPlugin );
|
|
|
|
Polygon2DEditor *collision_polygon_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
|
|
virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
|
|
|
|
virtual String get_name() const { return "Polygon2D"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
Polygon2DEditorPlugin(EditorNode *p_node);
|
|
~Polygon2DEditorPlugin();
|
|
|
|
};
|
|
|
|
#endif // POLYGON_2D_EDITOR_PLUGIN_H
|