1a39af6d0f
The properties for which the `notify_property_list_changed()` call were removed, had issues with caret placing and tab navigation. Since other node editors do not call this notify on all setters, it is assumed that removing them on certain fields should not impair any functionality. See f.e. navigation_mesh.cpp `set_source_group_name` vs `set_source_geometry_mode`. Solves #63549
337 lines
13 KiB
C++
337 lines
13 KiB
C++
/*************************************************************************/
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/* mesh_library.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "mesh_library.h"
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#include "box_shape_3d.h"
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bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("item/")) {
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int idx = name.get_slicec('/', 1).to_int();
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String what = name.get_slicec('/', 2);
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if (!item_map.has(idx)) {
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create_item(idx);
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}
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if (what == "name") {
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set_item_name(idx, p_value);
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} else if (what == "mesh") {
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set_item_mesh(idx, p_value);
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} else if (what == "mesh_transform") {
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set_item_mesh_transform(idx, p_value);
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} else if (what == "shape") {
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Vector<ShapeData> shapes;
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ShapeData sd;
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sd.shape = p_value;
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shapes.push_back(sd);
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set_item_shapes(idx, shapes);
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} else if (what == "shapes") {
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_set_item_shapes(idx, p_value);
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} else if (what == "preview") {
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set_item_preview(idx, p_value);
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} else if (what == "navmesh") {
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set_item_navmesh(idx, p_value);
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} else if (what == "navmesh_transform") {
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set_item_navmesh_transform(idx, p_value);
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} else {
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return false;
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}
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return true;
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}
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return false;
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}
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bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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int idx = name.get_slicec('/', 1).to_int();
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ERR_FAIL_COND_V(!item_map.has(idx), false);
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String what = name.get_slicec('/', 2);
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if (what == "name") {
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r_ret = get_item_name(idx);
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} else if (what == "mesh") {
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r_ret = get_item_mesh(idx);
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} else if (what == "mesh_transform") {
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r_ret = get_item_mesh_transform(idx);
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} else if (what == "shapes") {
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r_ret = _get_item_shapes(idx);
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} else if (what == "navmesh") {
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r_ret = get_item_navmesh(idx);
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} else if (what == "navmesh_transform") {
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r_ret = get_item_navmesh_transform(idx);
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} else if (what == "preview") {
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r_ret = get_item_preview(idx);
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} else {
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return false;
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}
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return true;
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}
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void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
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for (const KeyValue<int, Item> &E : item_map) {
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String name = vformat("%s/%d/", PNAME("item"), E.key);
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p_list->push_back(PropertyInfo(Variant::STRING, name + PNAME("name")));
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p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
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p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + PNAME("mesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
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p_list->push_back(PropertyInfo(Variant::ARRAY, name + PNAME("shapes")));
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p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("navmesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
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p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + PNAME("navmesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT));
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}
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}
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void MeshLibrary::create_item(int p_item) {
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ERR_FAIL_COND(p_item < 0);
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ERR_FAIL_COND(item_map.has(p_item));
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item_map[p_item] = Item();
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notify_property_list_changed();
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}
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void MeshLibrary::set_item_name(int p_item, const String &p_name) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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item_map[p_item].name = p_name;
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emit_changed();
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}
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void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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item_map[p_item].mesh = p_mesh;
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notify_change_to_owners();
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emit_changed();
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notify_property_list_changed();
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}
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void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_transform) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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item_map[p_item].mesh_transform = p_transform;
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notify_change_to_owners();
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emit_changed();
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}
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void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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item_map[p_item].shapes = p_shapes;
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notify_property_list_changed();
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notify_change_to_owners();
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emit_changed();
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notify_property_list_changed();
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}
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void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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item_map[p_item].navmesh = p_navmesh;
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notify_property_list_changed();
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notify_change_to_owners();
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emit_changed();
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notify_property_list_changed();
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}
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void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform3D &p_transform) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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item_map[p_item].navmesh_transform = p_transform;
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notify_change_to_owners();
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emit_changed();
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}
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void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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item_map[p_item].preview = p_preview;
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emit_changed();
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notify_property_list_changed();
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}
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String MeshLibrary::get_item_name(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].name;
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}
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Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].mesh;
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}
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Transform3D MeshLibrary::get_item_mesh_transform(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].mesh_transform;
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}
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Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].shapes;
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}
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Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].navmesh;
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}
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Transform3D MeshLibrary::get_item_navmesh_transform(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].navmesh_transform;
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}
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Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].preview;
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}
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bool MeshLibrary::has_item(int p_item) const {
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return item_map.has(p_item);
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}
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void MeshLibrary::remove_item(int p_item) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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item_map.erase(p_item);
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notify_change_to_owners();
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notify_property_list_changed();
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emit_changed();
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}
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void MeshLibrary::clear() {
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item_map.clear();
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notify_change_to_owners();
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notify_property_list_changed();
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emit_changed();
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}
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Vector<int> MeshLibrary::get_item_list() const {
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Vector<int> ret;
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ret.resize(item_map.size());
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int idx = 0;
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for (const KeyValue<int, Item> &E : item_map) {
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ret.write[idx++] = E.key;
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}
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return ret;
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}
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int MeshLibrary::find_item_by_name(const String &p_name) const {
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for (const KeyValue<int, Item> &E : item_map) {
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if (E.value.name == p_name) {
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return E.key;
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}
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}
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return -1;
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}
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int MeshLibrary::get_last_unused_item_id() const {
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if (!item_map.size()) {
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return 0;
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} else {
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return item_map.back()->key() + 1;
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}
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}
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void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) {
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Array arr_shapes = p_shapes;
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int size = p_shapes.size();
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if (size & 1) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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int prev_size = item_map[p_item].shapes.size() * 2;
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if (prev_size < size) {
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// Check if last element is a shape.
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Ref<Shape3D> shape = arr_shapes[size - 1];
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if (shape.is_null()) {
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Ref<BoxShape3D> box_shape;
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box_shape.instantiate();
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arr_shapes[size - 1] = box_shape;
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}
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// Make sure the added element is a Transform3D.
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arr_shapes.push_back(Transform3D());
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size++;
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} else {
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size--;
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arr_shapes.resize(size);
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}
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}
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Vector<ShapeData> shapes;
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for (int i = 0; i < size; i += 2) {
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ShapeData sd;
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sd.shape = arr_shapes[i + 0];
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sd.local_transform = arr_shapes[i + 1];
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if (sd.shape.is_valid()) {
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shapes.push_back(sd);
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}
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}
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set_item_shapes(p_item, shapes);
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}
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Array MeshLibrary::_get_item_shapes(int p_item) const {
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Vector<ShapeData> shapes = get_item_shapes(p_item);
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Array ret;
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for (int i = 0; i < shapes.size(); i++) {
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ret.push_back(shapes[i].shape);
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ret.push_back(shapes[i].local_transform);
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}
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return ret;
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}
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void MeshLibrary::reset_state() {
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clear();
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}
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void MeshLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item);
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ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
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ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
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ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform);
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ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
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ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform);
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ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
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ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
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ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
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ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
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ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform);
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ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
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ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform);
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ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
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ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
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ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
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ClassDB::bind_method(D_METHOD("find_item_by_name", "name"), &MeshLibrary::find_item_by_name);
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ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear);
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ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list);
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ClassDB::bind_method(D_METHOD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id);
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}
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MeshLibrary::MeshLibrary() {
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}
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MeshLibrary::~MeshLibrary() {
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}
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