virtualx-engine/servers/rendering
Hugo Locurcio 1a41a177e4
Use less blur for distant directional shadow splits
This makes the transition between shadow splits less noticeable,
specially when the expensive Blend Splits property is disabled.
2022-04-11 19:37:49 +02:00
..
dummy Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
renderer_rd Use less blur for distant directional shadow splits 2022-04-11 19:37:49 +02:00
storage Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
renderer_canvas_cull.cpp Merge pull request #57899 from Chaosus/fix_aa 2022-04-11 18:29:54 +03:00
renderer_canvas_cull.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_canvas_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_compositor.cpp Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
renderer_compositor.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
renderer_scene_cull.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
renderer_scene_cull.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_viewport.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
rendering_device.cpp Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
rendering_device.h Add color pass flags to Forward Clustered renderer 2022-04-01 12:12:49 +02:00
rendering_device_binds.cpp String: Add contains(). 2022-02-04 01:28:02 +05:45
rendering_device_binds.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
rendering_server_default.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
rendering_server_default.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
rendering_server_globals.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
rendering_server_globals.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_compiler.cpp Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
shader_compiler.h Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
shader_language.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
shader_language.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
shader_types.cpp Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
shader_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.cpp Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_warnings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00