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dummy
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_rd
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Use less blur for distant directional shadow splits
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2022-04-11 19:37:49 +02:00 |
storage
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_canvas_cull.cpp
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Merge pull request #57899 from Chaosus/fix_aa
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2022-04-11 18:29:54 +03:00 |
renderer_canvas_cull.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_canvas_render.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_compositor.cpp
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Implementing OpenXR driver
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2022-02-23 12:02:24 +01:00 |
renderer_compositor.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_scene.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
renderer_scene_cull.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_scene_cull.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_scene_occlusion_cull.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_occlusion_cull.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_render.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_render.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
renderer_storage.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_storage.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
renderer_thread_pool.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_thread_pool.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_viewport.cpp
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
renderer_viewport.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
rendering_device.cpp
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Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
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2022-01-20 17:24:34 +01:00 |
rendering_device.h
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Add color pass flags to Forward Clustered renderer
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2022-04-01 12:12:49 +02:00 |
rendering_device_binds.cpp
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String: Add contains().
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2022-02-04 01:28:02 +05:45 |
rendering_device_binds.h
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Add a UniformSet cache
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2022-03-06 13:03:33 +01:00 |
rendering_server_default.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
rendering_server_default.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
rendering_server_globals.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
rendering_server_globals.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
shader_compiler.cpp
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Use Filament specular models and parametrization
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2022-02-22 19:39:41 -08:00 |
shader_compiler.h
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Optimize include files to improve shader_language.h compilation speed
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2022-01-12 14:19:12 +03:00 |
shader_language.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
shader_language.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
shader_types.cpp
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Remove SHADOW_ATTENUATION spatial light shader built-in
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2022-03-29 08:43:31 +03:00 |
shader_types.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
shader_warnings.cpp
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Add translation links to shader errors
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2022-01-19 15:16:32 +03:00 |
shader_warnings.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |