512182f147
This change defines additional theme contexts for editor branches to prevent theme leaking between the default theme, the project theme, and the editor theme. - Both editor window and EditorNode define an editor-specific context with the editor theme and the default theme. - The 2D viewport defines a project-specific context with the project theme and the default theme. - Theme editor preview tabs define the default-only context with the default theme. Additionally, the default theme context now only includes the project theme for running projects (both export and debug). This prevents the project theme from leaking into the editor. This commit also does a little clean up on the theming aspects of the EditorNode.
122 lines
4.3 KiB
C++
122 lines
4.3 KiB
C++
/**************************************************************************/
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/* theme_editor_preview.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef THEME_EDITOR_PREVIEW_H
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#define THEME_EDITOR_PREVIEW_H
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#include "scene/gui/box_container.h"
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#include "scene/resources/theme.h"
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class Button;
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class ColorPickerButton;
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class ColorRect;
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class MarginContainer;
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class ScrollContainer;
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class ThemeEditorPreview : public VBoxContainer {
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GDCLASS(ThemeEditorPreview, VBoxContainer);
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ScrollContainer *preview_container = nullptr;
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MarginContainer *preview_root = nullptr;
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ColorRect *preview_bg = nullptr;
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MarginContainer *preview_overlay = nullptr;
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Control *picker_overlay = nullptr;
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Control *hovered_control = nullptr;
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struct ThemeCache {
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Ref<StyleBox> preview_picker_overlay;
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Color preview_picker_overlay_color;
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Ref<StyleBox> preview_picker_label;
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Ref<Font> preview_picker_font;
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int font_size = 16;
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} theme_cache;
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double time_left = 0;
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void _propagate_redraw(Control *p_at);
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void _refresh_interval();
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void _preview_visibility_changed();
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void _picker_button_cbk();
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Control *_find_hovered_control(Control *p_parent, Vector2 p_mouse_position);
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void _draw_picker_overlay();
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void _gui_input_picker_overlay(const Ref<InputEvent> &p_event);
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void _reset_picker_overlay();
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protected:
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HBoxContainer *preview_toolbar = nullptr;
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MarginContainer *preview_content = nullptr;
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Button *picker_button = nullptr;
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void add_preview_overlay(Control *p_overlay);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_preview_theme(const Ref<Theme> &p_theme);
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ThemeEditorPreview();
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};
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class DefaultThemeEditorPreview : public ThemeEditorPreview {
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GDCLASS(DefaultThemeEditorPreview, ThemeEditorPreview);
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ColorPickerButton *test_color_picker_button = nullptr;
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protected:
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void _notification(int p_what);
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public:
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DefaultThemeEditorPreview();
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};
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class SceneThemeEditorPreview : public ThemeEditorPreview {
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GDCLASS(SceneThemeEditorPreview, ThemeEditorPreview);
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Ref<PackedScene> loaded_scene;
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Button *reload_scene_button = nullptr;
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void _reload_scene();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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bool set_preview_scene(const String &p_path);
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String get_preview_scene_path() const;
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SceneThemeEditorPreview();
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};
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#endif // THEME_EDITOR_PREVIEW_H
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