Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky 1a9c3a134d -Make Akien happy, fixes #3068
(seems I wrote all the code, then forgot to use the enum...)
2016-01-10 23:13:02 -03:00
bin -completely rewritten filesystem dock and internal editor filesystem management, fixes #1926 2016-01-05 10:36:24 -03:00
core -Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision. 2016-01-10 18:24:55 -03:00
demos make animation work again in P3d demo, fixes #3151 2016-01-10 17:59:24 -03:00
doc Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
drivers -Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102 2016-01-10 21:45:58 -03:00
main Analog values for gamepad triggers, using axes 6 & 7 2016-01-02 03:34:32 +01:00
modules -Make Akien happy, fixes #3068 2016-01-10 23:13:02 -03:00
platform make msvc 64bits build again, fixes #3098 2016-01-10 21:26:34 -03:00
scene It seems everyone misses the polygon decomposer output, fixes #3069 2016-01-10 23:09:05 -03:00
servers avoid crash with empty concavepolygonshape, fixes #3169 2016-01-10 17:25:20 -03:00
tools -Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102 2016-01-10 21:45:58 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
.travis.yml upgrade .travis.yml 2015-12-23 15:33:39 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

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http://www.godotengine.org

Compiling from Source

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