virtualx-engine/modules/openxr/openxr_interface.cpp
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00

771 lines
25 KiB
C++

/*************************************************************************/
/* openxr_interface.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "openxr_interface.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "servers/rendering/rendering_server_globals.h"
void OpenXRInterface::_bind_methods() {
// lifecycle signals
ADD_SIGNAL(MethodInfo("session_begun"));
ADD_SIGNAL(MethodInfo("session_stopping"));
ADD_SIGNAL(MethodInfo("session_focussed"));
ADD_SIGNAL(MethodInfo("session_visible"));
ADD_SIGNAL(MethodInfo("pose_recentered"));
}
StringName OpenXRInterface::get_name() const {
return StringName("OpenXR");
};
uint32_t OpenXRInterface::get_capabilities() const {
return XRInterface::XR_VR + XRInterface::XR_STEREO;
};
PackedStringArray OpenXRInterface::get_suggested_tracker_names() const {
// These are hardcoded in OpenXR, note that they will only be available if added to our action map
PackedStringArray arr = {
"left_hand", // /user/hand/left is mapped to our defaults
"right_hand", // /user/hand/right is mapped to our defaults
"/user/treadmill"
};
return arr;
}
XRInterface::TrackingStatus OpenXRInterface::get_tracking_status() const {
return tracking_state;
}
void OpenXRInterface::_load_action_map() {
ERR_FAIL_NULL(openxr_api);
// This may seem a bit duplicitous to a little bit of background info here.
// OpenXRActionMap (with all its sub resource classes) is a class that allows us to configure and store an action map in.
// This gives the user the ability to edit the action map in a UI and customise the actions.
// OpenXR however requires us to submit an action map and it takes over from that point and we can no longer change it.
// This system does that push and we store the info needed to then work with this action map going forward.
// Within our openxr device we maintain a number of classes that wrap the relevant OpenXR objects for this.
// Within OpenXRInterface we have a few internal classes that keep track of what we've created.
// This allow us to process the relevant actions each frame.
// just in case clean up
free_trackers();
free_interaction_profiles();
free_action_sets();
Ref<OpenXRActionMap> action_map;
if (Engine::get_singleton()->is_editor_hint()) {
#ifdef TOOLS_ENABLED
action_map.instantiate();
action_map->create_editor_action_sets();
#endif
} else {
String default_tres_name = openxr_api->get_default_action_map_resource_name();
// Check if we can load our default
if (ResourceLoader::exists(default_tres_name)) {
action_map = ResourceLoader::load(default_tres_name);
}
// Check if we need to create default action set
if (action_map.is_null()) {
action_map.instantiate();
action_map->create_default_action_sets();
#ifdef TOOLS_ENABLED
// Save our action sets so our user can
action_map->set_path(default_tres_name, true);
ResourceSaver::save(default_tres_name, action_map);
#endif
}
}
// process our action map
if (action_map.is_valid()) {
HashMap<Ref<OpenXRAction>, Action *> xr_actions;
Array action_sets = action_map->get_action_sets();
for (int i = 0; i < action_sets.size(); i++) {
// Create our action set
Ref<OpenXRActionSet> xr_action_set = action_sets[i];
ActionSet *action_set = create_action_set(xr_action_set->get_name(), xr_action_set->get_localized_name(), xr_action_set->get_priority());
if (!action_set) {
continue;
}
// Now create our actions for these
Array actions = xr_action_set->get_actions();
for (int j = 0; j < actions.size(); j++) {
Ref<OpenXRAction> xr_action = actions[j];
PackedStringArray toplevel_paths = xr_action->get_toplevel_paths();
Vector<Tracker *> trackers;
for (int k = 0; k < toplevel_paths.size(); k++) {
Tracker *tracker = find_tracker(toplevel_paths[k], true);
if (tracker) {
trackers.push_back(tracker);
}
}
Action *action = create_action(action_set, xr_action->get_name(), xr_action->get_localized_name(), xr_action->get_action_type(), trackers);
if (action) {
// we link our actions back to our trackers so we know which actions to check when we're processing our trackers
for (int t = 0; t < trackers.size(); t++) {
link_action_to_tracker(trackers[t], action);
}
// add this to our map for creating our interaction profiles
xr_actions[xr_action] = action;
}
}
}
// now do our suggestions
Array interaction_profiles = action_map->get_interaction_profiles();
for (int i = 0; i < interaction_profiles.size(); i++) {
Ref<OpenXRInteractionProfile> xr_interaction_profile = interaction_profiles[i];
// Note, we can only have one entry per interaction profile so if it already exists we clear it out
RID ip = openxr_api->interaction_profile_create(xr_interaction_profile->get_interaction_profile_path());
openxr_api->interaction_profile_clear_bindings(ip);
Array xr_bindings = xr_interaction_profile->get_bindings();
for (int j = 0; j < xr_bindings.size(); j++) {
Ref<OpenXRIPBinding> xr_binding = xr_bindings[j];
Ref<OpenXRAction> xr_action = xr_binding->get_action();
Action *action = nullptr;
if (xr_actions.has(xr_action)) {
action = xr_actions[xr_action];
} else {
print_line("Action ", xr_action->get_name(), " isn't part of an action set!");
continue;
}
PackedStringArray paths = xr_binding->get_paths();
for (int k = 0; k < paths.size(); k++) {
openxr_api->interaction_profile_add_binding(ip, action->action_rid, paths[k]);
}
}
// Now submit our suggestions
openxr_api->interaction_profile_suggest_bindings(ip);
// And record it in our array so we can clean it up later on
if (interaction_profiles.has(ip)) {
interaction_profiles.push_back(ip);
}
}
}
}
OpenXRInterface::ActionSet *OpenXRInterface::create_action_set(const String &p_action_set_name, const String &p_localized_name, const int p_priority) {
ERR_FAIL_NULL_V(openxr_api, nullptr);
// find if it already exists
for (int i = 0; i < action_sets.size(); i++) {
if (action_sets[i]->action_set_name == p_action_set_name) {
// already exists in this set
return nullptr;
}
}
ActionSet *action_set = memnew(ActionSet);
action_set->action_set_name = p_action_set_name;
action_set->is_active = true;
action_set->action_set_rid = openxr_api->action_set_create(p_action_set_name, p_localized_name, p_priority);
action_sets.push_back(action_set);
return action_set;
}
void OpenXRInterface::free_action_sets() {
ERR_FAIL_NULL(openxr_api);
for (int i = 0; i < action_sets.size(); i++) {
ActionSet *action_set = action_sets[i];
free_actions(action_set);
openxr_api->action_set_free(action_set->action_set_rid);
memfree(action_set);
}
action_sets.clear();
}
OpenXRInterface::Action *OpenXRInterface::create_action(ActionSet *p_action_set, const String &p_action_name, const String &p_localized_name, OpenXRAction::ActionType p_action_type, const Vector<Tracker *> p_trackers) {
ERR_FAIL_NULL_V(openxr_api, nullptr);
for (int i = 0; i < p_action_set->actions.size(); i++) {
if (p_action_set->actions[i]->action_name == p_action_name) {
// already exists in this set
return nullptr;
}
}
Vector<RID> tracker_rids;
for (int i = 0; i < p_trackers.size(); i++) {
tracker_rids.push_back(p_trackers[i]->tracker_rid);
}
Action *action = memnew(Action);
if (p_action_type == OpenXRAction::OPENXR_ACTION_POSE) {
// We can't have dual action names in OpenXR hence we added _pose,
// but default, aim and grip and default pose action names in Godot so rename them on the tracker.
// NOTE need to decide on whether we should keep the naming convention or rename it on Godots side
if (p_action_name == "default_pose") {
action->action_name = "default";
} else if (p_action_name == "aim_pose") {
action->action_name = "aim";
} else if (p_action_name == "grip_pose") {
action->action_name = "grip";
} else {
action->action_name = p_action_name;
}
} else {
action->action_name = p_action_name;
}
action->action_type = p_action_type;
action->action_rid = openxr_api->action_create(p_action_set->action_set_rid, p_action_name, p_localized_name, p_action_type, tracker_rids);
p_action_set->actions.push_back(action);
return action;
}
OpenXRInterface::Action *OpenXRInterface::find_action(const String &p_action_name) {
// We just find the first action by this name
for (int i = 0; i < action_sets.size(); i++) {
for (int j = 0; j < action_sets[i]->actions.size(); j++) {
if (action_sets[i]->actions[j]->action_name == p_action_name) {
return action_sets[i]->actions[j];
}
}
}
// not found
return nullptr;
}
void OpenXRInterface::free_actions(ActionSet *p_action_set) {
ERR_FAIL_NULL(openxr_api);
for (int i = 0; i < p_action_set->actions.size(); i++) {
Action *action = p_action_set->actions[i];
openxr_api->action_free(action->action_rid);
memdelete(action);
}
p_action_set->actions.clear();
}
OpenXRInterface::Tracker *OpenXRInterface::find_tracker(const String &p_tracker_name, bool p_create) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, nullptr);
ERR_FAIL_NULL_V(openxr_api, nullptr);
Tracker *tracker = nullptr;
for (int i = 0; i < trackers.size(); i++) {
tracker = trackers[i];
if (tracker->tracker_name == p_tracker_name) {
return tracker;
}
}
if (!p_create) {
return nullptr;
}
// Create our RID
RID tracker_rid = openxr_api->tracker_create(p_tracker_name);
ERR_FAIL_COND_V(tracker_rid.is_null(), nullptr);
// create our positional tracker
Ref<XRPositionalTracker> positional_tracker;
positional_tracker.instantiate();
// We have standardised some names to make things nicer to the user so lets recognise the toplevel paths related to these.
if (p_tracker_name == "/user/hand/left") {
positional_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
positional_tracker->set_tracker_name("left_hand");
positional_tracker->set_tracker_desc("Left hand controller");
positional_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_LEFT);
} else if (p_tracker_name == "/user/hand/right") {
positional_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
positional_tracker->set_tracker_name("right_hand");
positional_tracker->set_tracker_desc("Right hand controller");
positional_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_RIGHT);
} else {
positional_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
positional_tracker->set_tracker_name(p_tracker_name);
positional_tracker->set_tracker_desc(p_tracker_name);
}
positional_tracker->set_tracker_profile(INTERACTION_PROFILE_NONE);
xr_server->add_tracker(positional_tracker);
// create a new entry
tracker = memnew(Tracker);
tracker->tracker_name = p_tracker_name;
tracker->tracker_rid = tracker_rid;
tracker->positional_tracker = positional_tracker;
tracker->interaction_profile = RID();
trackers.push_back(tracker);
return tracker;
}
void OpenXRInterface::tracker_profile_changed(RID p_tracker, RID p_interaction_profile) {
Tracker *tracker = nullptr;
for (int i = 0; i < trackers.size() && tracker == nullptr; i++) {
if (trackers[i]->tracker_rid == p_tracker) {
tracker = trackers[i];
}
}
ERR_FAIL_NULL(tracker);
tracker->interaction_profile = p_interaction_profile;
if (p_interaction_profile.is_null()) {
print_verbose("OpenXR: Interaction profile for " + tracker->tracker_name + " changed to " + INTERACTION_PROFILE_NONE);
tracker->positional_tracker->set_tracker_profile(INTERACTION_PROFILE_NONE);
} else {
String name = openxr_api->interaction_profile_get_name(p_interaction_profile);
print_verbose("OpenXR: Interaction profile for " + tracker->tracker_name + " changed to " + name);
tracker->positional_tracker->set_tracker_profile(name);
}
}
void OpenXRInterface::link_action_to_tracker(Tracker *p_tracker, Action *p_action) {
if (p_tracker->actions.find(p_action) == -1) {
p_tracker->actions.push_back(p_action);
}
}
void OpenXRInterface::handle_tracker(Tracker *p_tracker) {
ERR_FAIL_NULL(openxr_api);
ERR_FAIL_COND(p_tracker->positional_tracker.is_null());
// Note, which actions are actually bound to inputs are handled by our interaction profiles however interaction
// profiles are suggested bindings for controller types we know about. OpenXR runtimes can stray away from these
// and rebind them or even offer bindings to controllers that are not known to us.
// We don't really have a consistent way to detect whether a controller is active however as long as it is
// unbound it seems to be unavailable, so far unknown controller seem to mimic one of the profiles we've
// supplied.
if (p_tracker->interaction_profile.is_null()) {
return;
}
// We check all actions that are related to our tracker.
for (int i = 0; i < p_tracker->actions.size(); i++) {
Action *action = p_tracker->actions[i];
switch (action->action_type) {
case OpenXRAction::OPENXR_ACTION_BOOL: {
bool pressed = openxr_api->get_action_bool(action->action_rid, p_tracker->tracker_rid);
p_tracker->positional_tracker->set_input(action->action_name, Variant(pressed));
} break;
case OpenXRAction::OPENXR_ACTION_FLOAT: {
real_t value = openxr_api->get_action_float(action->action_rid, p_tracker->tracker_rid);
p_tracker->positional_tracker->set_input(action->action_name, Variant(value));
} break;
case OpenXRAction::OPENXR_ACTION_VECTOR2: {
Vector2 value = openxr_api->get_action_vector2(action->action_rid, p_tracker->tracker_rid);
p_tracker->positional_tracker->set_input(action->action_name, Variant(value));
} break;
case OpenXRAction::OPENXR_ACTION_POSE: {
Transform3D transform;
Vector3 linear, angular;
XRPose::TrackingConfidence confidence = openxr_api->get_action_pose(action->action_rid, p_tracker->tracker_rid, transform, linear, angular);
if (confidence != XRPose::XR_TRACKING_CONFIDENCE_NONE) {
p_tracker->positional_tracker->set_pose(action->action_name, transform, linear, angular, confidence);
} else {
p_tracker->positional_tracker->invalidate_pose(action->action_name);
}
} break;
default: {
// not yet supported
} break;
}
}
}
void OpenXRInterface::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
ERR_FAIL_NULL(openxr_api);
Action *action = find_action(p_action_name);
ERR_FAIL_NULL(action);
Tracker *tracker = find_tracker(p_tracker_name);
ERR_FAIL_NULL(tracker);
// TODO OpenXR does not support delay, so we may need to add support for that somehow...
XrDuration duration = XrDuration(p_duration_sec * 1000000000.0); // seconds -> nanoseconds
openxr_api->trigger_haptic_pulse(action->action_rid, tracker->tracker_rid, p_frequency, p_amplitude, duration);
}
void OpenXRInterface::free_trackers() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
ERR_FAIL_NULL(openxr_api);
for (int i = 0; i < trackers.size(); i++) {
Tracker *tracker = trackers[i];
openxr_api->tracker_free(tracker->tracker_rid);
xr_server->remove_tracker(tracker->positional_tracker);
tracker->positional_tracker.unref();
memdelete(tracker);
}
trackers.clear();
}
void OpenXRInterface::free_interaction_profiles() {
ERR_FAIL_NULL(openxr_api);
for (int i = 0; i < interaction_profiles.size(); i++) {
openxr_api->interaction_profile_free(interaction_profiles[i]);
}
interaction_profiles.clear();
}
bool OpenXRInterface::initialize_on_startup() const {
if (openxr_api == nullptr) {
return false;
} else if (!openxr_api->is_initialized()) {
return false;
} else {
return true;
}
}
bool OpenXRInterface::is_initialized() const {
return initialized;
};
bool OpenXRInterface::initialize() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, false);
if (openxr_api == nullptr) {
return false;
} else if (!openxr_api->is_initialized()) {
return false;
} else if (initialized) {
return true;
}
// load up our action sets before setting up our session, note that our profiles are suggestions, OpenXR takes ownership of (re)binding
_load_action_map();
if (!openxr_api->initialize_session()) {
return false;
}
// we must create a tracker for our head
head.instantiate();
head->set_tracker_type(XRServer::TRACKER_HEAD);
head->set_tracker_name("head");
head->set_tracker_desc("Players head");
xr_server->add_tracker(head);
// attach action sets
for (int i = 0; i < action_sets.size(); i++) {
openxr_api->action_set_attach(action_sets[i]->action_set_rid);
}
// make this our primary interface
xr_server->set_primary_interface(this);
initialized = true;
return initialized;
}
void OpenXRInterface::uninitialize() {
// Our OpenXR driver will clean itself up properly when Godot exits, so we just do some basic stuff here
// end the session if we need to?
// cleanup stuff
free_trackers();
free_interaction_profiles();
free_action_sets();
XRServer *xr_server = XRServer::get_singleton();
if (xr_server) {
if (head.is_valid()) {
xr_server->remove_tracker(head);
head.unref();
}
}
initialized = false;
}
bool OpenXRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
return false;
}
XRInterface::PlayAreaMode OpenXRInterface::get_play_area_mode() const {
return XRInterface::XR_PLAY_AREA_UNKNOWN;
}
bool OpenXRInterface::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
return false;
}
Size2 OpenXRInterface::get_render_target_size() {
if (openxr_api == nullptr) {
return Size2();
} else {
return openxr_api->get_recommended_target_size();
}
}
uint32_t OpenXRInterface::get_view_count() {
// TODO set this based on our configuration
return 2;
}
void OpenXRInterface::_set_default_pos(Transform3D &p_transform, double p_world_scale, uint64_t p_eye) {
p_transform = Transform3D();
// if we're not tracking, don't put our head on the floor...
p_transform.origin.y = 1.5 * p_world_scale;
// overkill but..
if (p_eye == 1) {
p_transform.origin.x = 0.03 * p_world_scale;
} else if (p_eye == 2) {
p_transform.origin.x = -0.03 * p_world_scale;
}
}
Transform3D OpenXRInterface::get_camera_transform() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, Transform3D());
Transform3D hmd_transform;
double world_scale = xr_server->get_world_scale();
// head_transform should be updated in process
hmd_transform.basis = head_transform.basis;
hmd_transform.origin = head_transform.origin * world_scale;
return hmd_transform;
}
Transform3D OpenXRInterface::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, Transform3D());
Transform3D t;
if (openxr_api && openxr_api->get_view_transform(p_view, t)) {
// update our cached value if we have a valid transform
transform_for_view[p_view] = t;
} else {
// reuse cached value
t = transform_for_view[p_view];
}
// Apply our world scale
double world_scale = xr_server->get_world_scale();
t.origin *= world_scale;
return p_cam_transform * xr_server->get_reference_frame() * t;
}
CameraMatrix OpenXRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
CameraMatrix cm;
if (openxr_api) {
if (openxr_api->get_view_projection(p_view, p_z_near, p_z_far, cm)) {
return cm;
}
}
// Failed to get from our OpenXR device? Default to some sort of sensible camera matrix..
cm.set_for_hmd(p_view + 1, 1.0, 6.0, 14.5, 4.0, 1.5, p_z_near, p_z_far);
return cm;
}
void OpenXRInterface::process() {
if (openxr_api) {
// do our normal process
if (openxr_api->process()) {
Transform3D t;
Vector3 linear_velocity;
Vector3 angular_velocity;
XRPose::TrackingConfidence confidence = openxr_api->get_head_center(t, linear_velocity, angular_velocity);
if (confidence != XRPose::XR_TRACKING_CONFIDENCE_NONE) {
// Only update our transform if we have one to update it with
// note that poses are stored without world scale and reference frame applied!
head_transform = t;
head_linear_velocity = linear_velocity;
head_angular_velocity = angular_velocity;
}
}
// handle our action sets....
Vector<RID> active_sets;
for (int i = 0; i < action_sets.size(); i++) {
if (action_sets[i]->is_active) {
active_sets.push_back(action_sets[i]->action_set_rid);
}
}
if (openxr_api->sync_action_sets(active_sets)) {
for (int i = 0; i < trackers.size(); i++) {
handle_tracker(trackers[i]);
}
}
}
if (head.is_valid()) {
// TODO figure out how to get our velocities
head->set_pose("default", head_transform, head_linear_velocity, head_angular_velocity);
// TODO set confidence on pose once we support tracking this..
}
}
void OpenXRInterface::pre_render() {
if (openxr_api) {
openxr_api->pre_render();
}
}
bool OpenXRInterface::pre_draw_viewport(RID p_render_target) {
if (openxr_api) {
return openxr_api->pre_draw_viewport(p_render_target);
} else {
// don't render
return false;
}
}
Vector<BlitToScreen> OpenXRInterface::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
Vector<BlitToScreen> blit_to_screen;
// If separate HMD we should output one eye to screen
if (p_screen_rect != Rect2()) {
BlitToScreen blit;
blit.render_target = p_render_target;
blit.multi_view.use_layer = true;
blit.multi_view.layer = 0;
blit.lens_distortion.apply = false;
Size2 render_size = get_render_target_size();
Rect2 dst_rect = p_screen_rect;
float new_height = dst_rect.size.x * (render_size.y / render_size.x);
if (new_height > dst_rect.size.y) {
dst_rect.position.y = (0.5 * dst_rect.size.y) - (0.5 * new_height);
dst_rect.size.y = new_height;
} else {
float new_width = dst_rect.size.y * (render_size.x / render_size.y);
dst_rect.position.x = (0.5 * dst_rect.size.x) - (0.5 * new_width);
dst_rect.size.x = new_width;
}
blit.dst_rect = dst_rect;
blit_to_screen.push_back(blit);
}
if (openxr_api) {
openxr_api->post_draw_viewport(p_render_target);
}
return blit_to_screen;
}
void OpenXRInterface::end_frame() {
if (openxr_api) {
openxr_api->end_frame();
}
}
void OpenXRInterface::on_state_ready() {
emit_signal(SNAME("session_begun"));
}
void OpenXRInterface::on_state_visible() {
emit_signal(SNAME("session_visible"));
}
void OpenXRInterface::on_state_focused() {
emit_signal(SNAME("session_focussed"));
}
void OpenXRInterface::on_state_stopping() {
emit_signal(SNAME("session_stopping"));
}
void OpenXRInterface::on_pose_recentered() {
emit_signal(SNAME("pose_recentered"));
}
OpenXRInterface::OpenXRInterface() {
openxr_api = OpenXRAPI::get_singleton();
if (openxr_api) {
openxr_api->set_xr_interface(this);
}
// while we don't have head tracking, don't put the headset on the floor...
_set_default_pos(head_transform, 1.0, 0);
_set_default_pos(transform_for_view[0], 1.0, 1);
_set_default_pos(transform_for_view[1], 1.0, 2);
}
OpenXRInterface::~OpenXRInterface() {
if (is_initialized()) {
uninitialize();
}
if (openxr_api) {
openxr_api->set_xr_interface(nullptr);
openxr_api = nullptr;
}
}