.. |
blend_shape.glsl
|
Fix Blend Shapes when Octahedral Compression is Used
|
2021-12-22 10:00:12 -05:00 |
canvas.glsl
|
clang-format: Disable alignment of operands, too unreliable
|
2021-10-28 13:23:38 +02:00 |
canvas_shadow.glsl
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
copy.glsl
|
clang-format: Disable alignment of operands, too unreliable
|
2021-10-28 13:23:38 +02:00 |
cube_to_dp.glsl
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
cubemap_filter.glsl
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
effect_blur.glsl
|
Fixed Bug where DoF incorrectly wrote to alpha channel amd bug with tonemap shaders
|
2022-05-18 13:19:42 -07:00 |
exposure.glsl
|
Fix incompatible addition in auto exposure shader
|
2021-12-16 16:06:31 +08:00 |
lens_distorted.glsl
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
particles.glsl
|
workaround for angle project issue 7245, safari, iOS
|
2022-08-24 09:23:05 -06:00 |
resolve.glsl
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
scene.glsl
|
Fix GI probes not working in the ubershader
|
2022-08-08 10:55:59 +02:00 |
screen_space_reflection.glsl
|
Fix visible background line in intersections in screen-space reflections
|
2022-01-16 18:00:13 +01:00 |
SCsub
|
SCons: Properly track codegen script dependency for generated GLES headers
|
2022-07-02 15:52:42 +02:00 |
ssao.glsl
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
ssao_blur.glsl
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
ssao_minify.glsl
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
subsurf_scattering.glsl
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
tonemap.glsl
|
Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports
|
2022-05-26 11:15:35 -07:00 |