Virtualx Game Engine. Forked from Godot 3.6
Find a file
Rémi Verschelde 1af2e1101d Remove grey capsule on official logo
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848.

Also renamed godot_{icon,logo} to just {icon,logo}.

(cherry picked from commit eb5f9ed89b)
2016-02-29 09:01:02 +01:00
bin -Made some icon data types smaller so they take up less space 2016-02-11 00:01:35 -03:00
core Fix allocation bug if compiled with modern clang or gcc 2016-02-27 15:26:18 +01:00
demos screen_shaders: convert demo images to JPG 2016-02-29 09:00:55 +01:00
doc applied some typo fixes. see godotengine/godot-docs#18 2016-02-27 15:27:10 +01:00
drivers Fix allocation bug if compiled with modern clang or gcc 2016-02-27 15:26:18 +01:00
main OUYA gamepad mappings fix 2016-02-27 15:28:34 +01:00
modules Fix typo in error 2016-02-27 15:26:27 +01:00
platform added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings 2016-02-29 09:00:35 +01:00
scene fix transform localization event in mouse motion 2016-02-29 09:00:14 +01:00
servers refix particles3d issue, bringing down the amount limit to 1024 2016-02-16 08:56:31 +00:00
tools Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add gradle files to gitignore 2016-01-26 17:54:09 +01:00
.travis.yml Remove two redundant CI builds 2016-02-17 23:23:21 +01:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
icon.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
version.py bump to stable, congratulations everyone 2016-02-22 21:44:58 -03:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status