virtualx-engine/modules/gltf/extensions/gltf_document_extension.cpp

171 lines
8.8 KiB
C++

/**************************************************************************/
/* gltf_document_extension.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gltf_document_extension.h"
#include "../gltf_document.h"
void GLTFDocumentExtension::_bind_methods() {
// Import process.
BIND_VMETHOD(MethodInfo(Variant::INT, "_import_preflight", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::POOL_STRING_ARRAY, "extensions")));
BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_supported_extensions"));
BIND_VMETHOD(MethodInfo(Variant::INT, "_parse_node_extensions", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "extensions")));
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_generate_scene_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::OBJECT, "scene_parent", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post_parse", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState")));
BIND_VMETHOD(MethodInfo(Variant::INT, "_import_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
// Export process.
BIND_VMETHOD(MethodInfo(Variant::INT, "_export_preflight", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
BIND_VMETHOD(MethodInfo("_convert_scene_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::OBJECT, "scene_node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
BIND_VMETHOD(MethodInfo(Variant::INT, "_export_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
BIND_VMETHOD(MethodInfo(Variant::INT, "_export_post", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState")));
}
// Import process.
Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) {
ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
ScriptInstance *si = get_script_instance();
if (!si) {
return Error::OK;
}
int err = si->call("_import_preflight", p_state, p_extensions);
return Error(err);
}
Vector<String> GLTFDocumentExtension::get_supported_extensions() {
Vector<String> ret;
ScriptInstance *si = get_script_instance();
if (!si) {
return ret;
}
si->call("_get_supported_extensions");
return ret;
}
Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) {
ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
ScriptInstance *si = get_script_instance();
if (!si) {
return Error::OK;
}
int err = si->call("_parse_node_extensions", p_state, p_gltf_node, p_extensions);
return Error(err);
}
Spatial *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
ERR_FAIL_COND_V(p_state.is_null(), nullptr);
ERR_FAIL_COND_V(p_gltf_node.is_null(), nullptr);
ERR_FAIL_NULL_V(p_scene_parent, nullptr);
ScriptInstance *si = get_script_instance();
if (!si) {
return nullptr;
}
Variant ret = si->call("_generate_scene_node", p_state, p_gltf_node, p_scene_parent);
Spatial *ret_node = cast_to<Spatial>(ret.operator Object *());
return ret_node;
}
Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) {
ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
ScriptInstance *si = get_script_instance();
if (!si) {
return Error::OK;
}
int err = si->call("_import_post_parse", p_state);
return Error(err);
}
Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
ScriptInstance *si = get_script_instance();
if (!si) {
return Error::OK;
}
int err = si->call("_import_node", p_state, p_gltf_node, r_dict, p_node);
return Error(err);
}
Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
ScriptInstance *si = get_script_instance();
if (!si) {
return Error::OK;
}
int err = si->call("_import_post", p_state, p_root);
return Error(err);
}
// Export process.
Error GLTFDocumentExtension::export_preflight(Ref<GLTFState> p_state, Node *p_root) {
ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
ScriptInstance *si = get_script_instance();
if (!si) {
return Error::OK;
}
int err = si->call("_export_preflight", p_root);
return Error(err);
}
void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) {
ERR_FAIL_COND(p_state.is_null());
ERR_FAIL_COND(p_gltf_node.is_null());
ERR_FAIL_NULL(p_scene_node);
ScriptInstance *si = get_script_instance();
if (!si) {
return;
}
si->call("_convert_scene_node", p_state, p_gltf_node, p_scene_node);
}
Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
ScriptInstance *si = get_script_instance();
if (!si) {
return Error::OK;
}
int err = si->call("_export_node", p_state, p_gltf_node, r_dict, p_node);
return Error(err);
}
Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) {
ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
ScriptInstance *si = get_script_instance();
if (!si) {
return Error::OK;
}
int err = si->call("_export_post", p_state);
return Error(err);
}