171 lines
8.8 KiB
C++
171 lines
8.8 KiB
C++
/**************************************************************************/
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/* gltf_document_extension.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gltf_document_extension.h"
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#include "../gltf_document.h"
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void GLTFDocumentExtension::_bind_methods() {
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// Import process.
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_preflight", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::POOL_STRING_ARRAY, "extensions")));
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BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_supported_extensions"));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_parse_node_extensions", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "extensions")));
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BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_generate_scene_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::OBJECT, "scene_parent", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post_parse", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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// Export process.
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BIND_VMETHOD(MethodInfo(Variant::INT, "_export_preflight", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo("_convert_scene_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::OBJECT, "scene_node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_export_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_export_post", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState")));
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}
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// Import process.
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Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ScriptInstance *si = get_script_instance();
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if (!si) {
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return Error::OK;
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}
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int err = si->call("_import_preflight", p_state, p_extensions);
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return Error(err);
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}
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Vector<String> GLTFDocumentExtension::get_supported_extensions() {
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Vector<String> ret;
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ScriptInstance *si = get_script_instance();
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if (!si) {
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return ret;
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}
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si->call("_get_supported_extensions");
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return ret;
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}
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Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
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ScriptInstance *si = get_script_instance();
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if (!si) {
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return Error::OK;
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}
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int err = si->call("_parse_node_extensions", p_state, p_gltf_node, p_extensions);
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return Error(err);
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}
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Spatial *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
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ERR_FAIL_COND_V(p_state.is_null(), nullptr);
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ERR_FAIL_COND_V(p_gltf_node.is_null(), nullptr);
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ERR_FAIL_NULL_V(p_scene_parent, nullptr);
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ScriptInstance *si = get_script_instance();
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if (!si) {
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return nullptr;
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}
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Variant ret = si->call("_generate_scene_node", p_state, p_gltf_node, p_scene_parent);
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Spatial *ret_node = cast_to<Spatial>(ret.operator Object *());
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return ret_node;
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}
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Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ScriptInstance *si = get_script_instance();
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if (!si) {
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return Error::OK;
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}
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int err = si->call("_import_post_parse", p_state);
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return Error(err);
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}
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Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
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ScriptInstance *si = get_script_instance();
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if (!si) {
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return Error::OK;
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}
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int err = si->call("_import_node", p_state, p_gltf_node, r_dict, p_node);
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return Error(err);
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}
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Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
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ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ScriptInstance *si = get_script_instance();
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if (!si) {
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return Error::OK;
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}
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int err = si->call("_import_post", p_state, p_root);
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return Error(err);
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}
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// Export process.
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Error GLTFDocumentExtension::export_preflight(Ref<GLTFState> p_state, Node *p_root) {
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ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
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ScriptInstance *si = get_script_instance();
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if (!si) {
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return Error::OK;
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}
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int err = si->call("_export_preflight", p_root);
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return Error(err);
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}
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void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) {
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ERR_FAIL_COND(p_state.is_null());
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ERR_FAIL_COND(p_gltf_node.is_null());
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ERR_FAIL_NULL(p_scene_node);
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ScriptInstance *si = get_script_instance();
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if (!si) {
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return;
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}
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si->call("_convert_scene_node", p_state, p_gltf_node, p_scene_node);
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}
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Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_gltf_node.is_null(), ERR_INVALID_PARAMETER);
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ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
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ScriptInstance *si = get_script_instance();
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if (!si) {
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return Error::OK;
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}
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int err = si->call("_export_node", p_state, p_gltf_node, r_dict, p_node);
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return Error(err);
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}
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Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) {
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ERR_FAIL_COND_V(p_state.is_null(), ERR_INVALID_PARAMETER);
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ScriptInstance *si = get_script_instance();
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if (!si) {
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return Error::OK;
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}
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int err = si->call("_export_post", p_state);
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return Error(err);
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}
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