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config.cpp
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Merge pull request #67639 from clayjohn/GLES3-2d-shadows
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2022-11-02 17:12:20 +01:00 |
config.h
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Add 2D shadows and canvas SDF to OpenGL3 renderer
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2022-10-28 11:33:23 -07:00 |
light_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
light_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
material_storage.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
material_storage.h
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Merge pull request #68426 from clayjohn/GLES3-particles
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2022-11-15 10:28:44 +01:00 |
mesh_storage.cpp
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Add Skeletons and Blend Shapes to the OpenGL renderer
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2022-11-29 09:45:03 -08:00 |
mesh_storage.h
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Add Skeletons and Blend Shapes to the OpenGL renderer
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2022-11-29 09:45:03 -08:00 |
particles_storage.cpp
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Add GPUParticles to the OpenGL3 renderer.
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2022-11-14 23:28:25 -08:00 |
particles_storage.h
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Add GPUParticles to the OpenGL3 renderer.
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2022-11-14 23:28:25 -08:00 |
render_scene_buffers_gles3.cpp
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Add support for OpenGL to OpenXR
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2022-11-08 18:47:11 -06:00 |
render_scene_buffers_gles3.h
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Add support for OpenGL to OpenXR
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2022-11-08 18:47:11 -06:00 |
SCsub
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texture_storage.cpp
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Get WebXR fully working in Godot 4!
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2022-12-01 21:46:30 -06:00 |
texture_storage.h
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Get WebXR fully working in Godot 4!
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2022-12-01 21:46:30 -06:00 |
utilities.cpp
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Add Skeletons and Blend Shapes to the OpenGL renderer
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2022-11-29 09:45:03 -08:00 |
utilities.h
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Merge pull request #67032 from clayjohn/GLES3-gpu-profiling
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2022-10-31 10:43:13 +01:00 |