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config.cpp
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Use instanced array buffer instead of UBO for canvas item batching
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2022-12-15 08:25:44 -08:00 |
config.h
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Use instanced array buffer instead of UBO for canvas item batching
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2022-12-15 08:25:44 -08:00 |
light_storage.cpp
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
light_storage.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
material_storage.cpp
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Implement render_target_was_used API so that Viewports can properly check if they have been used.
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2022-12-16 09:50:45 -08:00 |
material_storage.h
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Refactor ShaderData & fix the sorting of shader uniforms
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2022-12-15 10:02:59 +03:00 |
mesh_storage.cpp
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fix aabb errors on meshes with bones on multiple surfaces
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2022-12-04 14:40:19 -06:00 |
mesh_storage.h
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Add Skeletons and Blend Shapes to the OpenGL renderer
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2022-11-29 09:45:03 -08:00 |
particles_storage.cpp
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Implement render_target_was_used API so that Viewports can properly check if they have been used.
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2022-12-16 09:50:45 -08:00 |
particles_storage.h
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Add GPUParticles to the OpenGL3 renderer.
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2022-11-14 23:28:25 -08:00 |
render_scene_buffers_gles3.cpp
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Add support for OpenGL to OpenXR
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2022-11-08 18:47:11 -06:00 |
render_scene_buffers_gles3.h
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Add support for OpenGL to OpenXR
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2022-11-08 18:47:11 -06:00 |
SCsub
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texture_storage.cpp
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Implement render_target_was_used API so that Viewports can properly check if they have been used.
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2022-12-16 09:50:45 -08:00 |
texture_storage.h
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Get WebXR fully working in Godot 4!
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2022-12-01 21:46:30 -06:00 |
utilities.cpp
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Properly free Skeleton RID in RenderingServer.free()
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2022-12-07 09:35:13 -08:00 |
utilities.h
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Merge pull request #67032 from clayjohn/GLES3-gpu-profiling
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2022-10-31 10:43:13 +01:00 |