ba177ccaec
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
25 lines
1.2 KiB
XML
25 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.2">
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<brief_description>
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Blends two of three animations additively inside of an [AnimationNodeBlendTree].
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</brief_description>
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<description>
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A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range.
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This node has three inputs:
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- The base animation to add to
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- A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
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- A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
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If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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