154b9c1c91
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices. |
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.. | ||
canvas.glsl | ||
canvas_shadow.glsl | ||
canvas_uniforms_inc.glsl | ||
copy.glsl | ||
cube_to_dp.glsl | ||
cubemap_filter.glsl | ||
effect_blur.glsl | ||
lens_distorted.glsl | ||
scene.glsl | ||
SCsub | ||
sky.glsl | ||
stdlib_inc.glsl | ||
tonemap.glsl | ||
tonemap_inc.glsl |