virtualx-engine/drivers/gles2
lawnjelly 522bce1159 Fixed Timestep Interpolation (3D)
Adds fixed timestep interpolation to the visual server.
Switchable on and off with project setting.

This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
2022-02-16 09:41:23 +00:00
..
shaders Don't use prepass threshold with alpha scissor 2022-02-11 12:01:15 +01:00
rasterizer_canvas_base_gles2.cpp Fix incorrect buffer upload size in GLES2 draw_gui_primitive 2022-02-15 17:24:51 +00:00
rasterizer_canvas_base_gles2.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_canvas_gles2.cpp Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
rasterizer_canvas_gles2.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_gles2.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_gles2.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_scene_gles2.cpp Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
rasterizer_scene_gles2.h Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x 2022-01-22 15:25:09 +01:00
rasterizer_storage_gles2.cpp Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
rasterizer_storage_gles2.h Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_compiler_gles2.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_gles2.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_gles2.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00