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Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos
Add Gizmo to display 3D custom AABB
2024-04-19 16:27:16 +02:00
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core WorkerThreadPool: Fix yield-over for not-yet-started tasks 2024-04-18 19:25:19 +02:00
doc Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos 2024-04-19 16:27:16 +02:00
drivers Fixed unshaded mode lightmaps 2024-04-17 10:38:54 +01:00
editor Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos 2024-04-19 16:27:16 +02:00
main Merge pull request #90507 from Calinou/tests-disabled-error-on-test-cli-argument 2024-04-18 12:24:24 +02:00
misc Merge pull request #90797 from Geometror/vsnode-comment-compat 2024-04-18 12:24:50 +02:00
modules Merge pull request #88899 from AThousandShips/gdscript_clean 2024-04-19 16:26:58 +02:00
platform [macOS] Fix native file dialog with empty filter list. 2024-04-17 11:12:14 +03:00
scene Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos 2024-04-19 16:27:16 +02:00
servers Merge pull request #90828 from clayjohn/RD-draw_list_depth 2024-04-18 12:24:56 +02:00
tests Merge pull request #61013 from Calinou/test-add-transform3d 2024-04-19 16:26:31 +02:00
thirdparty mbedTLS: Fix build without the module on MinGW 2024-04-15 16:05:54 +02:00
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CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt pcre2: Update to 10.43 2024-03-11 11:42:02 +01:00
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gles3_builders.py
glsl_builders.py
godot.manifest
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methods.py Visual Studio: Fix indentation in sln file, VS is VERY PICKY 2024-04-12 16:04:35 +02:00
platform_methods.py SCons: Add an option to enable the experimental ninja build backend 2024-03-15 16:05:25 +01:00
README.md
SConstruct SCons: Convert env_base to env 2024-04-17 12:26:20 -05:00
scu_builders.py SCons: Fix SCU build regression on Windows 2024-04-09 22:18:37 +02:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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