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area_bullet.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
area_bullet.h
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Initialize class/struct variables with default values in modules/
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2021-02-08 10:57:18 +01:00 |
btRayShape.cpp
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Initialize class/struct variables with default values in modules/
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2021-02-08 10:57:18 +01:00 |
btRayShape.h
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Initialize class/struct variables with default values in modules/
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2021-02-08 10:57:18 +01:00 |
bullet_physics_server.cpp
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
bullet_physics_server.h
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Fix 3D moving platform logic
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2021-08-09 20:21:04 -07:00 |
bullet_types_converter.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
bullet_types_converter.h
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
bullet_utilities.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
collision_object_bullet.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
collision_object_bullet.h
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
cone_twist_joint_bullet.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
cone_twist_joint_bullet.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
config.py
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Disable 3D-only modules when 3D is disabled
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2021-06-03 17:45:28 -04:00 |
constraint_bullet.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
constraint_bullet.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
generic_6dof_joint_bullet.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
generic_6dof_joint_bullet.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
godot_collision_configuration.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
godot_collision_configuration.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
godot_collision_dispatcher.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
godot_collision_dispatcher.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
godot_motion_state.h
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Initialize class/struct variables with default values in modules/
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2021-02-08 10:57:18 +01:00 |
godot_ray_world_algorithm.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
godot_ray_world_algorithm.h
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Initialize class/struct variables with default values in modules/
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2021-02-08 10:57:18 +01:00 |
godot_result_callbacks.cpp
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Fix 3D moving platform logic
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2021-08-09 20:21:04 -07:00 |
godot_result_callbacks.h
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Fix 3D moving platform logic
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2021-08-09 20:21:04 -07:00 |
hinge_joint_bullet.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
hinge_joint_bullet.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
joint_bullet.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
joint_bullet.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
pin_joint_bullet.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
pin_joint_bullet.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
register_types.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
register_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rid_bullet.h
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Initialize class/struct variables with default values in modules/
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2021-02-08 10:57:18 +01:00 |
rigid_body_bullet.cpp
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Merge pull request #52754 from nekomatata/dynamic-body-modes
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2021-09-28 17:11:17 -07:00 |
rigid_body_bullet.h
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Replace HTTP links with HTTPS for sites with HTTPS versions
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2021-08-22 20:13:11 -05:00 |
SCsub
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
shape_bullet.cpp
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
shape_bullet.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
shape_owner_bullet.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shape_owner_bullet.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
slider_joint_bullet.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
slider_joint_bullet.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
soft_body_bullet.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
soft_body_bullet.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
space_bullet.cpp
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Reload kinematic shapes when changing PhysicsBody mode to Kinematic to prevent a crash when calling test_body_motion. Call reload_kinematic_shapes from init_kinematic_utilities as they are always called together.
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2021-09-27 09:44:09 +02:00 |
space_bullet.h
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Harmonize default value for collision mask in ray/shape queries
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2021-08-30 16:42:49 -07:00 |