1c1524a651
Can't stop, won't stop, they said, huh?
22 lines
1.6 KiB
XML
22 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CSGMesh3D" inherits="CSGPrimitive3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
|
<brief_description>
|
|
A CSG Mesh shape that uses a mesh resource.
|
|
</brief_description>
|
|
<description>
|
|
This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes.
|
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="material" type="Material" setter="set_material" getter="get_material">
|
|
The [Material] used in drawing the CSG shape.
|
|
</member>
|
|
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
|
The [Mesh] resource to use as a CSG shape.
|
|
[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
|
|
</member>
|
|
</members>
|
|
</class>
|