virtualx-engine/scene
PouleyKetchoupp 1c231cacb3 Fix 2D Particle velocity with directed emission mask
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS
to follow the same logic as in the GPU version:
mat2 rotm;
rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
VELOCITY.xy = rotm * VELOCITY.xy;

Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results
as their GPU counterparts and take the initial velocity settings into account.
2020-08-09 18:16:53 +02:00
..
2d Fix 2D Particle velocity with directed emission mask 2020-08-09 18:16:53 +02:00
3d Fix 2D Particle velocity with directed emission mask 2020-08-09 18:16:53 +02:00
animation Merge pull request #39801 from ChristopheLY/tween-bool-state 2020-07-20 22:23:43 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Fix TextEdit line width cache not being updated 2020-07-29 21:42:38 +01:00
main Fix _input being mistakenly called twice on script 2020-08-03 08:40:08 -03:00
resources Fix small reconnection bug in visual shader 2020-07-31 10:40:05 +03:00
register_scene_types.cpp Added UniformRef visual shader node 2020-07-28 14:44:53 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00