virtualx-engine/thirdparty/recastnavigation/Recast/Source
Graham Pentheny 5193e4a7dd
Updated Recast to 4fef044
In some cases Godot can generate input parameters to Recast that cause it to crash.  Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.

This has been fixed upstream in Recast (in 3901c5854c).  Updating Godot's Recast integration fixes this crash issue in Godot as well.

(cherry picked from commit 36de150c74)
2022-11-30 15:34:27 +01:00
..
Recast.cpp Updated Recast to 4fef044 2022-11-30 15:34:27 +01:00
RecastAlloc.cpp Recast: Update to upstream commit 57610fa (2019) 2020-05-01 11:02:29 +02:00
RecastArea.cpp Recast integration. 2017-09-04 21:41:57 +01:00
RecastAssert.cpp Recast integration. 2017-09-04 21:41:57 +01:00
RecastContour.cpp Recast: Update to upstream commit 5a870d4 (2022) 2022-05-17 23:35:49 +02:00
RecastFilter.cpp Recast integration. 2017-09-04 21:41:57 +01:00
RecastLayers.cpp Recast integration. 2017-09-04 21:41:57 +01:00
RecastMesh.cpp Updated Recast to 4fef044 2022-11-30 15:34:27 +01:00
RecastMeshDetail.cpp Updated Recast to 4fef044 2022-11-30 15:34:27 +01:00
RecastRasterization.cpp Updated Recast to 4fef044 2022-11-30 15:34:27 +01:00
RecastRegion.cpp Recast: Update to upstream commit 5a870d4 (2022) 2022-05-17 23:35:49 +02:00