1c6c72caf1
This makes the setting easier to find, as research has found there are numerous use cases to limiting FPS. This also improves documentation related to the Engine property and project setting. The project setting also works in projects exported in release mode, so its location in the `debug/` section was misleading. |
||
---|---|---|
.. | ||
api | ||
export | ||
js | ||
.eslintrc.engine.js | ||
.eslintrc.js | ||
.eslintrc.libs.js | ||
audio_driver_web.cpp | ||
audio_driver_web.h | ||
detect.py | ||
display_server_web.cpp | ||
display_server_web.h | ||
dom_keys.inc | ||
emscripten_helpers.py | ||
godot_audio.h | ||
godot_js.h | ||
godot_webgl2.h | ||
http_client_web.cpp | ||
http_client_web.h | ||
javascript_bridge_singleton.cpp | ||
logo.png | ||
os_web.cpp | ||
os_web.h | ||
package-lock.json | ||
package.json | ||
platform_config.h | ||
README.md | ||
run_icon.png | ||
SCsub | ||
serve.json | ||
web_main.cpp | ||
web_runtime.cpp |
Web platform port
This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json
).
See also misc/dist/html
folder for additional files used by
this platform such as the html shell (web page).
Documentation
- Compiling for the Web
- Instructions on building this platform port from source.
- Exporting for the Web
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png
and run_icon.png
are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.