Virtualx Game Engine. Forked from Godot 3.6
Find a file
Juan Linietsky 1cad087969 Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
bin -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
core Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
demos Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
doc Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
drivers Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
main -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
modules Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
platform Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
scene Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
servers Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
tools Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
.gitignore Auto generate editor_icons.cpp to make it more easy to update editor icons 2014-05-13 23:13:08 +08:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
makefile Addinf basic makefile to support many C/C++ IDEs out there 2014-03-06 20:46:15 +01:00
methods.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
README.md Update README.md 2014-05-24 01:30:28 -03:00
SConstruct -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
version.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced