virtualx-engine/modules/mono/doc_classes/GodotSharp.xml
Ignacio Roldán Etcheverry f9a67ee9da C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotSharp" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Bridge between Godot and the Mono runtime (Mono-enabled builds only).
</brief_description>
<description>
This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
See also [CSharpScript].
</description>
<tutorials>
</tutorials>
<methods>
<method name="is_runtime_initialized">
<return type="bool" />
<description>
Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise.
</description>
</method>
</methods>
</class>