virtualx-engine/doc
Juan Linietsky d85b67be53 Bug Fixes
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-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
..
base Bug Fixes 2014-11-02 11:31:01 -03:00
examples/physics/script GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
html GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tutorial GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
core_classes.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
deferred_format.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
demos.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
engine_classes.xml Added function "get_tiles_ids" to TreeSet. 2014-02-18 09:49:34 +00:00
gdscript.lyx GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_splash.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
header.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
make_doc.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
notes.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
phys_engine.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
squirrel.lyx GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
todo.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
undoredoapi.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00