0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
105 lines
3.7 KiB
C++
105 lines
3.7 KiB
C++
/*************************************************************************/
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/* os_linuxbsd.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_LINUXBSD_H
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#define OS_LINUXBSD_H
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#include "core/input/input.h"
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#include "crash_handler_linuxbsd.h"
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#include "drivers/alsa/audio_driver_alsa.h"
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#include "drivers/alsamidi/midi_driver_alsamidi.h"
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#include "drivers/pulseaudio/audio_driver_pulseaudio.h"
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#include "drivers/unix/os_unix.h"
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#include "joypad_linux.h"
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#include "servers/audio_server.h"
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#include "servers/rendering/rasterizer.h"
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#include "servers/rendering_server.h"
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class OS_LinuxBSD : public OS_Unix {
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virtual void delete_main_loop();
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bool force_quit;
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#ifdef JOYDEV_ENABLED
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JoypadLinux *joypad;
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#endif
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#ifdef ALSA_ENABLED
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AudioDriverALSA driver_alsa;
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#endif
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#ifdef ALSAMIDI_ENABLED
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MIDIDriverALSAMidi driver_alsamidi;
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#endif
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#ifdef PULSEAUDIO_ENABLED
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AudioDriverPulseAudio driver_pulseaudio;
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#endif
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CrashHandler crash_handler;
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MainLoop *main_loop;
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protected:
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virtual void initialize();
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virtual void finalize();
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virtual void initialize_joypads();
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virtual void set_main_loop(MainLoop *p_main_loop);
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public:
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virtual String get_name() const;
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virtual MainLoop *get_main_loop() const;
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_cache_path() const;
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virtual String get_system_dir(SystemDir p_dir) const;
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virtual Error shell_open(String p_uri);
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virtual String get_unique_id() const;
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virtual bool _check_internal_feature_support(const String &p_feature);
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void run();
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void disable_crash_handler();
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bool is_disable_crash_handler() const;
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virtual Error move_to_trash(const String &p_path);
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OS_LinuxBSD();
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};
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#endif
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