virtualx-engine/modules/mono/mono_gd/i_mono_class_member.h
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00

70 lines
2.9 KiB
C++

/*************************************************************************/
/* i_mono_class_member.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef I_MONO_CLASS_MEMBER_H
#define I_MONO_CLASS_MEMBER_H
#include "gd_mono_header.h"
#include <mono/metadata/object.h>
class IMonoClassMember {
public:
enum Visibility {
PRIVATE,
PROTECTED_AND_INTERNAL, // FAM_AND_ASSEM
INTERNAL, // ASSEMBLY
PROTECTED, // FAMILY
PUBLIC
};
enum MemberType {
MEMBER_TYPE_FIELD,
MEMBER_TYPE_PROPERTY,
MEMBER_TYPE_METHOD
};
virtual ~IMonoClassMember() {}
virtual GDMonoClass *get_enclosing_class() const = 0;
virtual MemberType get_member_type() const = 0;
virtual StringName get_name() const = 0;
virtual bool is_static() = 0;
virtual Visibility get_visibility() = 0;
virtual bool has_attribute(GDMonoClass *p_attr_class) = 0;
virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) = 0;
};
#endif // I_MONO_CLASS_MEMBER_H