83 lines
3.5 KiB
XML
83 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="MeshInstance3D" inherits="GeometryInstance3D" version="4.0">
|
|
<brief_description>
|
|
Node that instances meshes into a scenario.
|
|
</brief_description>
|
|
<description>
|
|
MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="create_convex_collision">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
|
|
</description>
|
|
</method>
|
|
<method name="create_debug_tangents">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
|
|
</description>
|
|
</method>
|
|
<method name="create_trimesh_collision">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
|
|
</description>
|
|
</method>
|
|
<method name="get_active_material" qualifiers="const">
|
|
<return type="Material">
|
|
</return>
|
|
<argument index="0" name="surface" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
|
|
</description>
|
|
</method>
|
|
<method name="get_surface_material" qualifiers="const">
|
|
<return type="Material">
|
|
</return>
|
|
<argument index="0" name="surface" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns the override [Material] for the specified surface of the [Mesh] resource.
|
|
</description>
|
|
</method>
|
|
<method name="get_surface_material_count" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns the number of surface materials.
|
|
</description>
|
|
</method>
|
|
<method name="set_surface_material">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="surface" type="int">
|
|
</argument>
|
|
<argument index="1" name="material" type="Material">
|
|
</argument>
|
|
<description>
|
|
Sets the override [Material] for the specified surface of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with the [Mesh] resource.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
|
The [Mesh] resource for the instance.
|
|
</member>
|
|
<member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("..")">
|
|
[NodePath] to the [Skeleton3D] associated with the instance.
|
|
</member>
|
|
<member name="skin" type="Skin" setter="set_skin" getter="get_skin">
|
|
Sets the skin to be used by this instance.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|