140 lines
5.2 KiB
C++
140 lines
5.2 KiB
C++
/*************************************************************************/
|
|
/* skeleton_profile.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SKELETON_PROFILE_H
|
|
#define SKELETON_PROFILE_H
|
|
|
|
#include "texture.h"
|
|
|
|
class SkeletonProfile : public Resource {
|
|
GDCLASS(SkeletonProfile, Resource);
|
|
|
|
public:
|
|
enum TailDirection {
|
|
TAIL_DIRECTION_AVERAGE_CHILDREN,
|
|
TAIL_DIRECTION_SPECIFIC_CHILD,
|
|
TAIL_DIRECTION_END
|
|
};
|
|
|
|
protected:
|
|
// Note: SkeletonProfileHumanoid which extends SkeletonProfile exists to unify standard bone names.
|
|
// That is what is_read_only is for, so don't make it public.
|
|
bool is_read_only = false;
|
|
|
|
struct SkeletonProfileGroup {
|
|
StringName group_name;
|
|
Ref<Texture2D> texture;
|
|
};
|
|
|
|
struct SkeletonProfileBone {
|
|
StringName bone_name;
|
|
StringName bone_parent;
|
|
TailDirection tail_direction = TAIL_DIRECTION_AVERAGE_CHILDREN;
|
|
StringName bone_tail;
|
|
Transform3D reference_pose;
|
|
Vector2 handle_offset;
|
|
StringName group;
|
|
bool require = false;
|
|
};
|
|
|
|
StringName root_bone;
|
|
StringName scale_base_bone;
|
|
|
|
Vector<SkeletonProfileGroup> groups;
|
|
Vector<SkeletonProfileBone> bones;
|
|
|
|
bool _get(const StringName &p_path, Variant &r_ret) const;
|
|
bool _set(const StringName &p_path, const Variant &p_value);
|
|
virtual void _validate_property(PropertyInfo &property) const override;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
StringName get_root_bone();
|
|
void set_root_bone(StringName p_bone_name);
|
|
|
|
StringName get_scale_base_bone();
|
|
void set_scale_base_bone(StringName p_bone_name);
|
|
|
|
int get_group_size();
|
|
void set_group_size(int p_size);
|
|
|
|
StringName get_group_name(int p_group_idx) const;
|
|
void set_group_name(int p_group_idx, const StringName p_group_name);
|
|
|
|
Ref<Texture2D> get_texture(int p_group_idx) const;
|
|
void set_texture(int p_group_idx, const Ref<Texture2D> &p_texture);
|
|
|
|
int get_bone_size();
|
|
void set_bone_size(int p_size);
|
|
|
|
int find_bone(const StringName p_bone_name) const;
|
|
|
|
StringName get_bone_name(int p_bone_idx) const;
|
|
void set_bone_name(int p_bone_idx, const StringName p_bone_name);
|
|
|
|
StringName get_bone_parent(int p_bone_idx) const;
|
|
void set_bone_parent(int p_bone_idx, const StringName p_bone_parent);
|
|
|
|
TailDirection get_tail_direction(int p_bone_idx) const;
|
|
void set_tail_direction(int p_bone_idx, const TailDirection p_tail_direction);
|
|
|
|
StringName get_bone_tail(int p_bone_idx) const;
|
|
void set_bone_tail(int p_bone_idx, const StringName p_bone_tail);
|
|
|
|
Transform3D get_reference_pose(int p_bone_idx) const;
|
|
void set_reference_pose(int p_bone_idx, const Transform3D p_reference_pose);
|
|
|
|
Vector2 get_handle_offset(int p_bone_idx) const;
|
|
void set_handle_offset(int p_bone_idx, const Vector2 p_handle_offset);
|
|
|
|
StringName get_group(int p_bone_idx) const;
|
|
void set_group(int p_bone_idx, const StringName p_group);
|
|
|
|
bool is_require(int p_bone_idx) const;
|
|
void set_require(int p_bone_idx, const bool p_require);
|
|
|
|
bool has_bone(StringName p_bone_name);
|
|
|
|
SkeletonProfile();
|
|
~SkeletonProfile();
|
|
};
|
|
|
|
class SkeletonProfileHumanoid : public SkeletonProfile {
|
|
GDCLASS(SkeletonProfileHumanoid, SkeletonProfile);
|
|
|
|
public:
|
|
SkeletonProfileHumanoid();
|
|
~SkeletonProfileHumanoid();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(SkeletonProfile::TailDirection);
|
|
|
|
#endif // SKELETON_PROFILE_H
|