Virtualx Game Engine. Forked from Godot 3.6
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jitspoe 1e01fcd038
Fix documentation on how to get the keycode string from a physical_keycode
Fixes #82091.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-11-09 13:03:29 +01:00
.github Use colored output on CI for Doctest 2023-10-28 09:22:36 +02:00
core Merge pull request #84513 from bruvzg/x11_fallback_and_spam 2023-11-09 11:46:36 +01:00
doc Fix documentation on how to get the keycode string from a physical_keycode 2023-11-09 13:03:29 +01:00
drivers Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in the compatibility backend 2023-11-07 17:55:51 +01:00
editor Merge pull request #84625 from KoBeWi/yeet_sprite_node() 2023-11-09 11:48:12 +01:00
main [X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
misc Remove unused NOTIFICATION_NODE_RECACHE_REQUESTED notification 2023-11-06 12:16:32 +01:00
modules Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs 2023-11-09 11:47:24 +01:00
platform Merge pull request #84513 from bruvzg/x11_fallback_and_spam 2023-11-09 11:46:36 +01:00
scene Merge pull request #84605 from bruvzg/fix_list_al 2023-11-08 19:10:47 +01:00
servers Merge pull request #84576 from clayjohn/mesh-tangents-always 2023-11-08 19:09:36 +01:00
tests fix assignment to vec2 tests 2023-10-25 20:57:45 +02:00
thirdparty Merge pull request #84042 from akien-mga/mbedtls-backport-windows-entropy-bcrypt 2023-10-31 20:15:06 +01:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
DONORS.md
gles3_builders.py Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png
logo_outlined.svg
methods.py SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
scu_builders.py SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
version.py Bump version to 4.2-beta 2023-10-11 22:52:11 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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