27 lines
1.2 KiB
XML
27 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CylinderShape" inherits="Shape" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Cylinder shape for collisions.
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</brief_description>
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<description>
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Cylinder shape for collisions.
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[b]Note:[/b] When using GodotPhysics instead of the default Bullet physics engine, there are several known bugs with cylinder collision shapes. Using [CapsuleShape] or [BoxShape] instead is recommended.
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</description>
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<tutorials>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The cylinder's height.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The cylinder's radius.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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