virtualx-engine/servers/rendering/renderer_rd/forward_mobile
Rob Blanckaert ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
..
render_forward_mobile.cpp Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
render_forward_mobile.h
scene_shader_forward_mobile.cpp Add LIGHT_VERTEX to fragment shader 2024-04-25 06:56:02 -07:00
scene_shader_forward_mobile.h
SCsub