110 lines
4.7 KiB
C++
110 lines
4.7 KiB
C++
/*************************************************************************/
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/* tile_set_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_SET_EDITOR_H
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#define TILE_SET_EDITOR_H
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#include "atlas_merging_dialog.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/tab_bar.h"
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#include "scene/resources/tile_set.h"
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#include "tile_proxies_manager_dialog.h"
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#include "tile_set_atlas_source_editor.h"
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#include "tile_set_scenes_collection_source_editor.h"
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class TileSetEditor : public VBoxContainer {
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GDCLASS(TileSetEditor, VBoxContainer);
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static TileSetEditor *singleton;
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private:
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Ref<TileSet> tile_set;
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bool tile_set_changed_needs_update = false;
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HSplitContainer *split_container = nullptr;
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// TabBar.
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HBoxContainer *tile_set_toolbar = nullptr;
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TabBar *tabs_bar = nullptr;
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// Tiles.
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Label *no_source_selected_label = nullptr;
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TileSetAtlasSourceEditor *tile_set_atlas_source_editor = nullptr;
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TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor = nullptr;
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void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void _update_sources_list(int force_selected_id = -1);
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// Sources management.
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Button *sources_delete_button = nullptr;
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MenuButton *sources_add_button = nullptr;
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MenuButton *source_sort_button = nullptr;
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MenuButton *sources_advanced_menu_button = nullptr;
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ItemList *sources_list = nullptr;
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Ref<Texture2D> missing_texture_texture;
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void _source_selected(int p_source_index);
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void _source_delete_pressed();
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void _source_add_id_pressed(int p_id_pressed);
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void _sources_advanced_menu_id_pressed(int p_id_pressed);
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void _set_source_sort(int p_sort);
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AtlasMergingDialog *atlas_merging_dialog = nullptr;
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TileProxiesManagerDialog *tile_proxies_manager_dialog = nullptr;
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bool first_edit = true;
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// Patterns.
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ItemList *patterns_item_list = nullptr;
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Label *patterns_help_label = nullptr;
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void _patterns_item_list_gui_input(const Ref<InputEvent> &p_event);
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void _pattern_preview_done(Ref<TileMapPattern> p_pattern, Ref<Texture2D> p_texture);
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bool select_last_pattern = false;
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void _update_patterns_list();
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void _tile_set_changed();
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void _tab_changed(int p_tab_changed);
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void _move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos);
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void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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_FORCE_INLINE_ static TileSetEditor *get_singleton() { return singleton; }
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void edit(Ref<TileSet> p_tile_set);
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TileSetEditor();
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};
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#endif // TILE_SET_EDITOR_H
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