virtualx-engine/scene/main
Juan Linietsky dac2017dee fixes/cleans up
-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
..
canvas_layer.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
canvas_layer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
misc.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
misc.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node.cpp Add Stop pause mode implementation 2014-12-28 00:29:12 +08:00
node.h New Code Completion 2014-12-16 22:31:57 -03:00
resource_preloader.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
resource_preloader.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_main_loop.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
scene_main_loop.h SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scene_singleton.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_singleton.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
timer.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
timer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
viewport.cpp fixes/cleans up 2015-03-22 09:40:26 -03:00
viewport.h input events on Area2D is now supported 2015-03-22 01:46:18 -03:00