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Fredia Huya-Kouadio 1e4af5269f Fix issue causing Godot Android apps / games to freeze on close
The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
.github Fix various typos with codespell 2023-11-11 23:01:24 +01:00
core Merge pull request #85280 from bruvzg/custom_call_read_after_free 2023-11-24 00:00:52 +01:00
doc Enhance SceneTree.change_scene*() methods' docs 2023-11-24 11:25:21 +01:00
drivers Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 2023-11-22 21:56:23 +01:00
editor [Editor] Save and restore previous window mode when toggling full-screen. 2023-11-27 12:44:30 +02:00
main [macOS] Cleanup default GL driver setting. 2023-11-15 10:07:16 +02:00
misc Fix various typos with codespell 2023-11-11 23:01:24 +01:00
modules Fix GDScript thread-exit routine assuming thread-enter was called 2023-11-27 13:01:37 +01:00
platform Fix issue causing Godot Android apps / games to freeze on close 2023-11-27 18:24:36 -08:00
scene Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity 2023-11-27 21:25:58 +01:00
servers Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 2023-11-22 21:56:23 +01:00
tests Make mouse-enter/exit notifications match mouse event propagation 2023-11-09 09:11:59 -05:00
thirdparty Avoid conflict between mingw-std-threads and Clang's own 2023-11-22 14:56:38 +01:00
.clang-format
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.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Header format commits to .git-blame-ignore-revs 2023-07-18 09:28:56 -05:00
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.gitignore Remove too greedy GCOV ignores from .gitignore 2023-08-29 13:38:38 +02:00
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.mailmap Update AUTHORS list 2023-11-16 17:39:44 +01:00
AUTHORS.md Update AUTHORS list 2023-11-16 17:39:44 +01:00
CHANGELOG.md Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
DONORS.md Update DONORS list with Dev Fund 2023-11-21 15:26:20 +01:00
gles3_builders.py Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
glsl_builders.py
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LICENSE.txt
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LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
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methods.py Fix generating vsproj with SCons 4.6.0+ 2023-11-25 21:27:18 +01:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
scu_builders.py SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
version.py Bump version to 4.2-rc 2023-11-16 17:40:19 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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