Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio 1e56b4dd62
Tweak editor status colors (success, warning, error)
Some of the previous colors were "overbright" in the sense that
some of their components were above 1, causing font anti-aliasing
to look bad.

These new colors should be easier on the eyes while fitting better
with the rest of the editor's color palette.
2018-12-15 18:09:52 +01:00
core Don't allocate in Vector's ctor 2018-12-14 20:07:35 +00:00
doc doc: Sync classref with current source 2018-12-15 01:39:02 +01:00
drivers Request mic access only when is needed 2018-12-14 06:40:13 +09:00
editor Tweak editor status colors (success, warning, error) 2018-12-15 18:09:52 +01:00
main Merge pull request #20081 from moiman100/fix-double-click-hold 2018-12-14 23:18:52 +01:00
misc File icons: separate icons for gdscript, resource, scene and projects. 2018-12-06 15:16:36 +02:00
modules doc: Sync classref with current source 2018-12-15 01:39:02 +01:00
platform switch middle and secondary mouse buttons order 2018-12-15 15:10:06 +02:00
scene Prevent FileDialog from stealing focus when setting current file in editor 2018-12-14 22:58:01 +01:00
servers Merge pull request #24324 from volzhs/access-mic 2018-12-14 08:57:22 +01:00
thirdparty Merge pull request #24258 from volzhs/libwebp-1.0.1 2018-12-10 14:58:13 +01:00
.appveyor.yml CI: Disable debug_symbols on Travis/AppVeyor 2018-08-21 12:36:57 +02:00
.clang-format Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
.editorconfig Adds C# rule to .editorconfig. 2018-07-20 08:42:13 +02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +01:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Support globs in csproj includes 2018-10-25 18:00:17 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-11-05 14:49:42 +01:00
CHANGELOG.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
CODEOWNERS Fix typo in gdnative module path in CODEOWNERS 2018-07-20 08:04:54 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Add some links to CONTRIBUTING.md 2018-11-20 14:27:35 +01:00
COPYRIGHT.txt TinyEXR: Sync with upstream master branch 2018-12-10 08:15:16 +01:00
DONORS.md Update DONORS list 2018-12-07 10:25:18 +01:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py [macOS] Fixed a problem sdk path could not be detected 2018-11-26 19:42:17 +09:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct SCons: Corrects $LIBSUFFIXES environment variable for Windows 2018-11-18 20:50:27 +01:00
version.py Bump version to 3.1-alpha 2018-08-27 18:17:35 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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