virtualx-engine/modules/mono/editor/editor_internal_calls.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

451 lines
22 KiB
C++

/**************************************************************************/
/* editor_internal_calls.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_internal_calls.h"
#ifdef UNIX_ENABLED
#include <unistd.h> // access
#endif
#include "core/os/os.h"
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script_editor_debugger.h"
#include "main/main.h"
#include "../csharp_script.h"
#include "../glue/cs_glue_version.gen.h"
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/osx_utils.h"
#include "code_completion.h"
#include "godotsharp_export.h"
#include "script_class_parser.h"
MonoString *godot_icall_GodotSharpDirs_ResDataDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_data_dir());
}
MonoString *godot_icall_GodotSharpDirs_ResMetadataDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_metadata_dir());
}
MonoString *godot_icall_GodotSharpDirs_ResAssembliesBaseDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_base_dir());
}
MonoString *godot_icall_GodotSharpDirs_ResAssembliesDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_dir());
}
MonoString *godot_icall_GodotSharpDirs_ResConfigDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_config_dir());
}
MonoString *godot_icall_GodotSharpDirs_ResTempDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_dir());
}
MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_base_dir());
}
MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_dir());
}
MonoString *godot_icall_GodotSharpDirs_MonoUserDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_user_dir());
}
MonoString *godot_icall_GodotSharpDirs_MonoLogsDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_logs_dir());
}
MonoString *godot_icall_GodotSharpDirs_MonoSolutionsDir() {
#ifdef TOOLS_ENABLED
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_solutions_dir());
#else
return NULL;
#endif
}
MonoString *godot_icall_GodotSharpDirs_BuildLogsDirs() {
#ifdef TOOLS_ENABLED
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_build_logs_dir());
#else
return NULL;
#endif
}
MonoString *godot_icall_GodotSharpDirs_ProjectAssemblyName() {
#ifdef TOOLS_ENABLED
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_assembly_name());
#else
return NULL;
#endif
}
MonoString *godot_icall_GodotSharpDirs_ProjectSlnPath() {
#ifdef TOOLS_ENABLED
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_sln_path());
#else
return NULL;
#endif
}
MonoString *godot_icall_GodotSharpDirs_ProjectCsProjPath() {
#ifdef TOOLS_ENABLED
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_csproj_path());
#else
return NULL;
#endif
}
MonoString *godot_icall_GodotSharpDirs_DataEditorToolsDir() {
#ifdef TOOLS_ENABLED
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_tools_dir());
#else
return NULL;
#endif
}
MonoString *godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir() {
#ifdef TOOLS_ENABLED
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_prebuilt_api_dir());
#else
return NULL;
#endif
}
MonoString *godot_icall_GodotSharpDirs_DataMonoEtcDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_etc_dir());
}
MonoString *godot_icall_GodotSharpDirs_DataMonoLibDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_lib_dir());
}
MonoString *godot_icall_GodotSharpDirs_DataMonoBinDir() {
#ifdef WINDOWS_ENABLED
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_bin_dir());
#else
return NULL;
#endif
}
void godot_icall_EditorProgress_Create(MonoString *p_task, MonoString *p_label, int32_t p_amount, MonoBoolean p_can_cancel) {
String task = GDMonoMarshal::mono_string_to_godot(p_task);
String label = GDMonoMarshal::mono_string_to_godot(p_label);
EditorNode::progress_add_task(task, label, p_amount, (bool)p_can_cancel);
}
void godot_icall_EditorProgress_Dispose(MonoString *p_task) {
String task = GDMonoMarshal::mono_string_to_godot(p_task);
EditorNode::progress_end_task(task);
}
MonoBoolean godot_icall_EditorProgress_Step(MonoString *p_task, MonoString *p_state, int32_t p_step, MonoBoolean p_force_refresh) {
String task = GDMonoMarshal::mono_string_to_godot(p_task);
String state = GDMonoMarshal::mono_string_to_godot(p_state);
return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh);
}
int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObject *p_classes, MonoString **r_error_str) {
*r_error_str = NULL;
String filepath = GDMonoMarshal::mono_string_to_godot(p_filepath);
ScriptClassParser scp;
Error err = scp.parse_file(filepath);
if (err == OK) {
Array classes = GDMonoMarshal::mono_object_to_variant(p_classes);
const Vector<ScriptClassParser::ClassDecl> &class_decls = scp.get_classes();
for (int i = 0; i < class_decls.size(); i++) {
const ScriptClassParser::ClassDecl &classDecl = class_decls[i];
Dictionary classDeclDict;
classDeclDict["name"] = classDecl.name;
classDeclDict["namespace"] = classDecl.namespace_;
classDeclDict["nested"] = classDecl.nested;
classDeclDict["base_count"] = classDecl.base.size();
classes.push_back(classDeclDict);
}
} else {
String error_str = scp.get_error();
if (!error_str.empty()) {
*r_error_str = GDMonoMarshal::mono_string_from_godot(error_str);
}
}
return err;
}
uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_assemblies,
MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_assembly_dependencies) {
Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_assemblies);
String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config);
String custom_bcl_dir = GDMonoMarshal::mono_string_to_godot(p_custom_bcl_dir);
Dictionary assembly_dependencies = GDMonoMarshal::mono_object_to_variant(r_assembly_dependencies);
return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, assembly_dependencies);
}
MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_config) {
String config = GDMonoMarshal::mono_string_to_godot(p_config);
String error_str = GDMono::get_singleton()->update_api_assemblies_from_prebuilt(config);
return GDMonoMarshal::mono_string_from_godot(error_str);
}
MonoString *godot_icall_Internal_FullTemplatesDir() {
String full_templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
return GDMonoMarshal::mono_string_from_godot(full_templates_dir);
}
MonoString *godot_icall_Internal_SimplifyGodotPath(MonoString *p_path) {
String path = GDMonoMarshal::mono_string_to_godot(p_path);
return GDMonoMarshal::mono_string_from_godot(path.simplify_path());
}
MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id) {
#ifdef OSX_ENABLED
String bundle_id = GDMonoMarshal::mono_string_to_godot(p_bundle_id);
return (MonoBoolean)osx_is_app_bundle_installed(bundle_id);
#else
(void)p_bundle_id; // UNUSED
return (MonoBoolean) false;
#endif
}
MonoBoolean godot_icall_Internal_GodotIs32Bits() {
return sizeof(void *) == 4;
}
MonoBoolean godot_icall_Internal_GodotIsRealTDouble() {
#ifdef REAL_T_IS_DOUBLE
return (MonoBoolean) true;
#else
return (MonoBoolean) false;
#endif
}
void godot_icall_Internal_GodotMainIteration() {
Main::iteration();
}
uint64_t godot_icall_Internal_GetCoreApiHash() {
return ClassDB::get_api_hash(ClassDB::API_CORE);
}
uint64_t godot_icall_Internal_GetEditorApiHash() {
return ClassDB::get_api_hash(ClassDB::API_EDITOR);
}
MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() {
#ifdef GD_MONO_HOT_RELOAD
return (MonoBoolean)CSharpLanguage::get_singleton()->is_assembly_reloading_needed();
#else
return (MonoBoolean) false;
#endif
}
void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
_GodotSharp::get_singleton()->call_deferred("_reload_assemblies", (bool)p_soft_reload);
#endif
}
void godot_icall_Internal_ScriptEditorDebuggerReloadScripts() {
ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
}
MonoBoolean godot_icall_Internal_ScriptEditorEdit(MonoObject *p_resource, int32_t p_line, int32_t p_col, MonoBoolean p_grab_focus) {
Ref<Resource> resource = GDMonoMarshal::mono_object_to_variant(p_resource);
return (MonoBoolean)ScriptEditor::get_singleton()->edit(resource, p_line, p_col, (bool)p_grab_focus);
}
void godot_icall_Internal_EditorNodeShowScriptScreen() {
EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
}
MonoObject *godot_icall_Internal_GetScriptsMetadataOrNothing(MonoReflectionType *p_dict_reftype) {
Dictionary maybe_metadata = CSharpLanguage::get_singleton()->get_scripts_metadata_or_nothing();
MonoType *dict_type = mono_reflection_type_get_type(p_dict_reftype);
uint32_t type_encoding = mono_type_get_type(dict_type);
MonoClass *type_class_raw = mono_class_from_mono_type(dict_type);
GDMonoClass *type_class = GDMono::get_singleton()->get_class(type_class_raw);
return GDMonoMarshal::variant_to_mono_object(maybe_metadata, ManagedType(type_encoding, type_class));
}
MonoString *godot_icall_Internal_MonoWindowsInstallRoot() {
#ifdef WINDOWS_ENABLED
String install_root_dir = GDMono::get_singleton()->get_mono_reg_info().install_root_dir;
return GDMonoMarshal::mono_string_from_godot(install_root_dir);
#else
return NULL;
#endif
}
void godot_icall_Internal_EditorRunPlay() {
EditorNode::get_singleton()->run_play();
}
void godot_icall_Internal_EditorRunStop() {
EditorNode::get_singleton()->run_stop();
}
void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
if (sed) {
sed->reload_scripts();
}
}
MonoArray *godot_icall_Internal_CodeCompletionRequest(int32_t p_kind, MonoString *p_script_file) {
String script_file = GDMonoMarshal::mono_string_to_godot(p_script_file);
PoolStringArray suggestions = gdmono::get_code_completion((gdmono::CompletionKind)p_kind, script_file);
return GDMonoMarshal::PoolStringArray_to_mono_array(suggestions);
}
float godot_icall_Globals_EditorScale() {
return EDSCALE;
}
MonoObject *godot_icall_Globals_GlobalDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
return GDMonoMarshal::variant_to_mono_object(result);
}
MonoObject *godot_icall_Globals_EditorDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
Variant result = _EDITOR_DEF(setting, default_value, (bool)p_restart_if_changed);
return GDMonoMarshal::variant_to_mono_object(result);
}
MonoObject *godot_icall_Globals_EditorShortcut(MonoString *p_setting) {
String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
Ref<ShortCut> result = ED_GET_SHORTCUT(setting);
return GDMonoMarshal::variant_to_mono_object(result);
}
MonoString *godot_icall_Globals_TTR(MonoString *p_text) {
String text = GDMonoMarshal::mono_string_to_godot(p_text);
return GDMonoMarshal::mono_string_from_godot(TTR(text));
}
MonoString *godot_icall_Utils_OS_GetPlatformName() {
String os_name = OS::get_singleton()->get_name();
return GDMonoMarshal::mono_string_from_godot(os_name);
}
MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_path) {
#ifdef UNIX_ENABLED
String file_path = GDMonoMarshal::mono_string_to_godot(p_file_path);
return access(file_path.utf8().get_data(), X_OK) == 0;
#else
ERR_FAIL_V(false);
#endif
}
void register_editor_internal_calls() {
// GodotSharpDirs
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResDataDir", godot_icall_GodotSharpDirs_ResDataDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResMetadataDir", godot_icall_GodotSharpDirs_ResMetadataDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesBaseDir", godot_icall_GodotSharpDirs_ResAssembliesBaseDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesDir", godot_icall_GodotSharpDirs_ResAssembliesDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResConfigDir", godot_icall_GodotSharpDirs_ResConfigDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempDir", godot_icall_GodotSharpDirs_ResTempDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesBaseDir", godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesDir", godot_icall_GodotSharpDirs_ResTempAssembliesDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoUserDir", godot_icall_GodotSharpDirs_MonoUserDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", godot_icall_GodotSharpDirs_MonoLogsDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", godot_icall_GodotSharpDirs_MonoSolutionsDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", godot_icall_GodotSharpDirs_BuildLogsDirs);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectAssemblyName", godot_icall_GodotSharpDirs_ProjectAssemblyName);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", godot_icall_GodotSharpDirs_ProjectSlnPath);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", godot_icall_GodotSharpDirs_ProjectCsProjPath);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", godot_icall_GodotSharpDirs_DataEditorToolsDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorPrebuiltApiDir", godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoEtcDir", godot_icall_GodotSharpDirs_DataMonoEtcDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoLibDir", godot_icall_GodotSharpDirs_DataMonoLibDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoBinDir", godot_icall_GodotSharpDirs_DataMonoBinDir);
// EditorProgress
GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Create", godot_icall_EditorProgress_Create);
GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", godot_icall_EditorProgress_Dispose);
GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", godot_icall_EditorProgress_Step);
// ScriptClassParser
GDMonoUtils::add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", godot_icall_ScriptClassParser_ParseFile);
// ExportPlugin
GDMonoUtils::add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", godot_icall_ExportPlugin_GetExportedAssemblyDependencies);
// Internals
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", godot_icall_Internal_UpdateApiAssembliesFromPrebuilt);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", godot_icall_Internal_FullTemplatesDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", godot_icall_Internal_SimplifyGodotPath);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", godot_icall_Internal_IsOsxAppBundleInstalled);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", godot_icall_Internal_GodotIs32Bits);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", godot_icall_Internal_GodotIsRealTDouble);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", godot_icall_Internal_GodotMainIteration);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetCoreApiHash", godot_icall_Internal_GetCoreApiHash);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", godot_icall_Internal_GetEditorApiHash);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", godot_icall_Internal_IsAssembliesReloadingNeeded);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", godot_icall_Internal_ReloadAssemblies);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebuggerReloadScripts", godot_icall_Internal_ScriptEditorDebuggerReloadScripts);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", godot_icall_Internal_ScriptEditorEdit);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", godot_icall_Internal_EditorNodeShowScriptScreen);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", godot_icall_Internal_GetScriptsMetadataOrNothing);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", godot_icall_Internal_MonoWindowsInstallRoot);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", godot_icall_Internal_EditorRunPlay);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", godot_icall_Internal_EditorRunStop);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", godot_icall_Internal_ScriptEditorDebugger_ReloadScripts);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_CodeCompletionRequest", godot_icall_Internal_CodeCompletionRequest);
// Globals
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", godot_icall_Globals_EditorScale);
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", godot_icall_Globals_GlobalDef);
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", godot_icall_Globals_EditorDef);
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorShortcut", godot_icall_Globals_EditorShortcut);
GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_TTR", godot_icall_Globals_TTR);
// Utils.OS
GDMonoUtils::add_internal_call("GodotTools.Utils.OS::GetPlatformName", godot_icall_Utils_OS_GetPlatformName);
GDMonoUtils::add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", godot_icall_Utils_OS_UnixFileHasExecutableAccess);
}