virtualx-engine/modules/mono/editor/godotsharp_export.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

143 lines
6.1 KiB
C++

/**************************************************************************/
/* godotsharp_export.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "godotsharp_export.h"
#include <mono/metadata/image.h>
#include "core/io/file_access_pack.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "../mono_gd/gd_mono.h"
#include "../mono_gd/gd_mono_assembly.h"
#include "../mono_gd/gd_mono_cache.h"
#include "../utils/macros.h"
namespace GodotSharpExport {
MonoAssemblyName *new_mono_assembly_name() {
// Mono has no public API to create an empty MonoAssemblyName and the struct is private.
// As such the only way to create it is with a stub name and then clear it.
MonoAssemblyName *aname = mono_assembly_name_new("stub");
CRASH_COND(aname == nullptr);
mono_assembly_name_free(aname); // Frees the string fields, not the struct
return aname;
}
struct AssemblyRefInfo {
String name;
uint16_t major;
uint16_t minor;
uint16_t build;
uint16_t revision;
};
AssemblyRefInfo get_assemblyref_name(MonoImage *p_image, int index) {
const MonoTableInfo *table_info = mono_image_get_table_info(p_image, MONO_TABLE_ASSEMBLYREF);
uint32_t cols[MONO_ASSEMBLYREF_SIZE];
mono_metadata_decode_row(table_info, index, cols, MONO_ASSEMBLYREF_SIZE);
return {
String::utf8(mono_metadata_string_heap(p_image, cols[MONO_ASSEMBLYREF_NAME])),
(uint16_t)cols[MONO_ASSEMBLYREF_MAJOR_VERSION],
(uint16_t)cols[MONO_ASSEMBLYREF_MINOR_VERSION],
(uint16_t)cols[MONO_ASSEMBLYREF_BUILD_NUMBER],
(uint16_t)cols[MONO_ASSEMBLYREF_REV_NUMBER]
};
}
Error get_assembly_dependencies(GDMonoAssembly *p_assembly, MonoAssemblyName *reusable_aname, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) {
MonoImage *image = p_assembly->get_image();
for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) {
AssemblyRefInfo ref_info = get_assemblyref_name(image, i);
const String &ref_name = ref_info.name;
if (r_assembly_dependencies.has(ref_name))
continue;
mono_assembly_get_assemblyref(image, i, reusable_aname);
GDMonoAssembly *ref_assembly = NULL;
if (!GDMono::get_singleton()->load_assembly(ref_name, reusable_aname, &ref_assembly, /* refonly: */ true, p_search_dirs)) {
ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'.");
}
r_assembly_dependencies[ref_name] = ref_assembly->get_path();
Error err = get_assembly_dependencies(ref_assembly, reusable_aname, p_search_dirs, r_assembly_dependencies);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'.");
}
return OK;
}
Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies,
const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_assembly_dependencies) {
MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ProjectExport");
ERR_FAIL_NULL_V(export_domain, FAILED);
_GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
_GDMONO_SCOPE_DOMAIN_(export_domain);
Vector<String> search_dirs;
GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_bcl_dir);
if (p_custom_bcl_dir.length()) {
// Only one mscorlib can be loaded. We need this workaround to make sure we get it from the right BCL directory.
r_assembly_dependencies["mscorlib"] = p_custom_bcl_dir.plus_file("mscorlib.dll").simplify_path();
}
for (const Variant *key = p_initial_assemblies.next(); key; key = p_initial_assemblies.next(key)) {
String assembly_name = *key;
String assembly_path = p_initial_assemblies[*key];
GDMonoAssembly *assembly = NULL;
bool load_success = GDMono::get_singleton()->load_assembly_from(assembly_name, assembly_path, &assembly, /* refonly: */ true);
ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'.");
MonoAssemblyName *reusable_aname = new_mono_assembly_name();
SCOPE_EXIT { mono_free(reusable_aname); };
Error err = get_assembly_dependencies(assembly, reusable_aname, search_dirs, r_assembly_dependencies);
if (err != OK)
return err;
}
return OK;
}
} // namespace GodotSharpExport