d211c05111
This makes font oversampling work out of the box, while also increasing the supported character set's size. The default font is now larger as well to better fit today's screen resolutions. The OpenSans SemiBold font was chosen for two reasons: - Small file size, yet its character set supports Latin-1 and Cyrillic text. - A heavier font weight looks better in most "game" scenarios and is more readable against mixed-color backgrounds. This is considered a breaking change as it changes the default font's metrics, which will likely affect how Control nodes are laid out in scenes (unless a custom font is in use).
40 lines
1.1 KiB
Python
40 lines
1.1 KiB
Python
"""Functions used to generate source files during build time
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All such functions are invoked in a subprocess on Windows to prevent build flakiness.
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"""
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import os
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import os.path
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from platform_methods import subprocess_main
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def make_fonts_header(target, source, env):
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dst = target[0]
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g = open(dst, "w", encoding="utf-8")
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef _DEFAULT_FONTS_H\n")
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g.write("#define _DEFAULT_FONTS_H\n")
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# Saving uncompressed, since FreeType will reference from memory pointer.
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for i in range(len(source)):
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with open(source[i], "rb") as f:
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buf = f.read()
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name = os.path.splitext(os.path.basename(source[i]))[0]
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g.write("static const int _font_" + name + "_size = " + str(len(buf)) + ";\n")
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g.write("static const unsigned char _font_" + name + "[] = {\n")
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for j in range(len(buf)):
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g.write("\t" + str(buf[j]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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g.close()
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if __name__ == "__main__":
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subprocess_main(globals())
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