virtualx-engine/scene/3d/area.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

686 lines
22 KiB
C++

/*************************************************************************/
/* area.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "area.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server.h"
void Area::set_space_override_mode(SpaceOverride p_mode) {
space_override=p_mode;
PhysicsServer::get_singleton()->area_set_space_override_mode(get_rid(),PhysicsServer::AreaSpaceOverrideMode(p_mode));
}
Area::SpaceOverride Area::get_space_override_mode() const{
return space_override;
}
void Area::set_gravity_is_point(bool p_enabled){
gravity_is_point=p_enabled;
PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT,p_enabled);
}
bool Area::is_gravity_a_point() const{
return gravity_is_point;
}
void Area::set_gravity_distance_scale(real_t p_scale){
gravity_distance_scale=p_scale;
PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE,p_scale);
}
real_t Area::get_gravity_distance_scale() const{
return gravity_distance_scale;
}
void Area::set_gravity_vector(const Vector3& p_vec){
gravity_vec=p_vec;
PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_VECTOR,p_vec);
}
Vector3 Area::get_gravity_vector() const{
return gravity_vec;
}
void Area::set_gravity(real_t p_gravity){
gravity=p_gravity;
PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY,p_gravity);
}
real_t Area::get_gravity() const{
return gravity;
}
void Area::set_linear_damp(real_t p_linear_damp){
linear_damp=p_linear_damp;
PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_LINEAR_DAMP,p_linear_damp);
}
real_t Area::get_linear_damp() const{
return linear_damp;
}
void Area::set_angular_damp(real_t p_angular_damp){
angular_damp=p_angular_damp;
PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_ANGULAR_DAMP,p_angular_damp);
}
real_t Area::get_angular_damp() const{
return angular_damp;
}
void Area::set_priority(real_t p_priority){
priority=p_priority;
PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_PRIORITY,p_priority);
}
real_t Area::get_priority() const{
return priority;
}
void Area::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->get().in_tree);
E->get().in_tree=true;
emit_signal(SceneStringNames::get_singleton()->body_enter,node);
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->body_enter_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
}
}
void Area::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->get().in_tree);
E->get().in_tree=false;
emit_signal(SceneStringNames::get_singleton()->body_exit,node);
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->body_exit_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
}
}
void Area::_body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape) {
bool body_in = p_status==PhysicsServer::AREA_BODY_ADDED;
ObjectID objid=p_instance;
Object *obj = ObjectDB::get_instance(objid);
Node *node = obj ? obj->cast_to<Node>() : NULL;
Map<ObjectID,BodyState>::Element *E=body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
locked=true;
if (body_in) {
if (!E) {
E = body_map.insert(objid,BodyState());
E->get().rc=0;
E->get().in_tree=node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree,make_binds(objid));
node->connect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree,make_binds(objid));
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_enter,node);
}
}
}
E->get().rc++;
if (node)
E->get().shapes.insert(ShapePair(p_body_shape,p_area_shape));
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_enter_shape,objid,node,p_body_shape,p_area_shape);
}
} else {
E->get().rc--;
if (node)
E->get().shapes.erase(ShapePair(p_body_shape,p_area_shape));
bool eraseit=false;
if (E->get().rc==0) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree);
if (E->get().in_tree)
emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
}
eraseit=true;
}
if (node && E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_area_shape);
}
if (eraseit)
body_map.erase(E);
}
locked=false;
}
void Area::_clear_monitoring() {
if (locked) {
ERR_EXPLAIN("This function can't be used during the in/out signal.");
}
ERR_FAIL_COND(locked);
{
Map<ObjectID,BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
for (Map<ObjectID,BodyState>::Element *E=bmcopy.front();E;E=E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_CONTINUE(!node);
if (!E->get().in_tree)
continue;
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->body_exit_shape,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
}
emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree);
}
}
{
Map<ObjectID,AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
for (Map<ObjectID,AreaState>::Element *E=bmcopy.front();E;E=E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_CONTINUE(!node);
if (!E->get().in_tree)
continue;
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->area_exit_shape,E->key(),node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
}
emit_signal(SceneStringNames::get_singleton()->area_exit,obj);
node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree);
}
}
}
void Area::_notification(int p_what) {
if (p_what==NOTIFICATION_EXIT_TREE) {
_clear_monitoring();
}
}
void Area::set_enable_monitoring(bool p_enable) {
if (locked) {
ERR_EXPLAIN("This function can't be used during the in/out signal.");
}
ERR_FAIL_COND(locked);
if (p_enable==monitoring)
return;
monitoring=p_enable;
if (monitoring) {
PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_body_inout);
PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_area_inout);
} else {
PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName());
PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(),NULL,StringName());
_clear_monitoring();
}
}
void Area::_area_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->get().in_tree);
E->get().in_tree=true;
emit_signal(SceneStringNames::get_singleton()->area_enter,node);
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->area_enter_shape,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
}
}
void Area::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->get().in_tree);
E->get().in_tree=false;
emit_signal(SceneStringNames::get_singleton()->area_exit,node);
for(int i=0;i<E->get().shapes.size();i++) {
emit_signal(SceneStringNames::get_singleton()->area_exit_shape,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
}
}
void Area::_area_inout(int p_status,const RID& p_area, int p_instance, int p_area_shape,int p_self_shape) {
bool area_in = p_status==PhysicsServer::AREA_BODY_ADDED;
ObjectID objid=p_instance;
Object *obj = ObjectDB::get_instance(objid);
Node *node = obj ? obj->cast_to<Node>() : NULL;
Map<ObjectID,AreaState>::Element *E=area_map.find(objid);
ERR_FAIL_COND(!area_in && !E);
locked=true;
if (area_in) {
if (!E) {
E = area_map.insert(objid,AreaState());
E->get().rc=0;
E->get().in_tree=node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree,make_binds(objid));
node->connect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree,make_binds(objid));
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_enter,node);
}
}
}
E->get().rc++;
if (node)
E->get().shapes.insert(AreaShapePair(p_area_shape,p_self_shape));
if (!node || E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_enter_shape,objid,node,p_area_shape,p_self_shape);
}
} else {
E->get().rc--;
if (node)
E->get().shapes.erase(AreaShapePair(p_area_shape,p_self_shape));
bool eraseit=false;
if (E->get().rc==0) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree);
if (E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_exit,obj);
}
}
eraseit=true;
}
if (!node || E->get().in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_exit_shape,objid,obj,p_area_shape,p_self_shape);
}
if (eraseit)
area_map.erase(E);
}
locked=false;
}
bool Area::is_monitoring_enabled() const {
return monitoring;
}
Array Area::get_overlapping_bodies() const {
ERR_FAIL_COND_V(!monitoring,Array());
Array ret;
ret.resize(body_map.size());
int idx=0;
for (const Map<ObjectID,BodyState>::Element *E=body_map.front();E;E=E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
if (!obj) {
ret.resize( ret.size() -1 ); //ops
} else {
ret[idx++]=obj;
}
}
return ret;
}
void Area::set_monitorable(bool p_enable) {
if (locked) {
ERR_EXPLAIN("This function can't be used during the in/out signal.");
}
ERR_FAIL_COND(locked);
if (p_enable==monitorable)
return;
monitorable=p_enable;
PhysicsServer::get_singleton()->area_set_monitorable(get_rid(),monitorable);
}
bool Area::is_monitorable() const {
return monitorable;
}
Array Area::get_overlapping_areas() const {
ERR_FAIL_COND_V(!monitoring,Array());
Array ret;
ret.resize(area_map.size());
int idx=0;
for (const Map<ObjectID,AreaState>::Element *E=area_map.front();E;E=E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
if (!obj) {
ret.resize( ret.size() -1 ); //ops
} else {
ret[idx++]=obj;
}
}
return ret;
}
bool Area::overlaps_area(Node* p_area) const {
ERR_FAIL_NULL_V(p_area,false);
const Map<ObjectID,AreaState>::Element *E=area_map.find(p_area->get_instance_ID());
if (!E)
return false;
return E->get().in_tree;
}
bool Area::overlaps_body(Node* p_body) const{
ERR_FAIL_NULL_V(p_body,false);
const Map<ObjectID,BodyState>::Element *E=body_map.find(p_body->get_instance_ID());
if (!E)
return false;
return E->get().in_tree;
}
void Area::set_collision_mask(uint32_t p_mask) {
collision_mask=p_mask;
PhysicsServer::get_singleton()->area_set_collision_mask(get_rid(),p_mask);
}
uint32_t Area::get_collision_mask() const {
return collision_mask;
}
void Area::set_layer_mask(uint32_t p_mask) {
layer_mask=p_mask;
PhysicsServer::get_singleton()->area_set_layer_mask(get_rid(),p_mask);
}
uint32_t Area::get_layer_mask() const {
return layer_mask;
}
void Area::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value)
mask|=1<<p_bit;
else
mask&=~(1<<p_bit);
set_collision_mask(mask);
}
bool Area::get_collision_mask_bit(int p_bit) const{
return get_collision_mask()&(1<<p_bit);
}
void Area::set_layer_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_layer_mask();
if (p_value)
mask|=1<<p_bit;
else
mask&=~(1<<p_bit);
set_layer_mask(mask);
}
bool Area::get_layer_mask_bit(int p_bit) const{
return get_layer_mask()&(1<<p_bit);
}
void Area::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_body_enter_tree","id"),&Area::_body_enter_tree);
ObjectTypeDB::bind_method(_MD("_body_exit_tree","id"),&Area::_body_exit_tree);
ObjectTypeDB::bind_method(_MD("_area_enter_tree","id"),&Area::_area_enter_tree);
ObjectTypeDB::bind_method(_MD("_area_exit_tree","id"),&Area::_area_exit_tree);
ObjectTypeDB::bind_method(_MD("set_space_override_mode","enable"),&Area::set_space_override_mode);
ObjectTypeDB::bind_method(_MD("get_space_override_mode"),&Area::get_space_override_mode);
ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area::set_gravity_is_point);
ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area::is_gravity_a_point);
ObjectTypeDB::bind_method(_MD("set_gravity_distance_scale","distance_scale"),&Area::set_gravity_distance_scale);
ObjectTypeDB::bind_method(_MD("get_gravity_distance_scale"),&Area::get_gravity_distance_scale);
ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area::set_gravity_vector);
ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area::get_gravity_vector);
ObjectTypeDB::bind_method(_MD("set_gravity","gravity"),&Area::set_gravity);
ObjectTypeDB::bind_method(_MD("get_gravity"),&Area::get_gravity);
ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&Area::set_angular_damp);
ObjectTypeDB::bind_method(_MD("get_angular_damp"),&Area::get_angular_damp);
ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&Area::set_linear_damp);
ObjectTypeDB::bind_method(_MD("get_linear_damp"),&Area::get_linear_damp);
ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area::set_priority);
ObjectTypeDB::bind_method(_MD("get_priority"),&Area::get_priority);
ObjectTypeDB::bind_method(_MD("set_collision_mask","collision_mask"),&Area::set_collision_mask);
ObjectTypeDB::bind_method(_MD("get_collision_mask"),&Area::get_collision_mask);
ObjectTypeDB::bind_method(_MD("set_layer_mask","layer_mask"),&Area::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&Area::get_layer_mask);
ObjectTypeDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&Area::set_collision_mask_bit);
ObjectTypeDB::bind_method(_MD("get_collision_mask_bit","bit"),&Area::get_collision_mask_bit);
ObjectTypeDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&Area::set_layer_mask_bit);
ObjectTypeDB::bind_method(_MD("get_layer_mask_bit","bit"),&Area::get_layer_mask_bit);
ObjectTypeDB::bind_method(_MD("set_monitorable","enable"),&Area::set_monitorable);
ObjectTypeDB::bind_method(_MD("is_monitorable"),&Area::is_monitorable);
ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area::set_enable_monitoring);
ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area::is_monitoring_enabled);
ObjectTypeDB::bind_method(_MD("get_overlapping_bodies"),&Area::get_overlapping_bodies);
ObjectTypeDB::bind_method(_MD("get_overlapping_areas"),&Area::get_overlapping_areas);
ObjectTypeDB::bind_method(_MD("overlaps_body","body"),&Area::overlaps_body);
ObjectTypeDB::bind_method(_MD("overlaps_area","area"),&Area::overlaps_area);
ObjectTypeDB::bind_method(_MD("_body_inout"),&Area::_body_inout);
ObjectTypeDB::bind_method(_MD("_area_inout"),&Area::_area_inout);
ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
ADD_SIGNAL( MethodInfo("area_enter_shape",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"self_shape")));
ADD_SIGNAL( MethodInfo("area_exit_shape",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"self_shape")));
ADD_SIGNAL( MethodInfo("area_enter",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area")));
ADD_SIGNAL( MethodInfo("area_exit",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area")));
ADD_PROPERTY( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Combine-Replace,Replace,Replace-Combine"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
}
Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),true) {
space_override=SPACE_OVERRIDE_DISABLED;
set_gravity(9.8);;
locked=false;
set_gravity_vector(Vector3(0,-1,0));
gravity_is_point=false;
gravity_distance_scale=0;
linear_damp=0.1;
angular_damp=1;
priority=0;
monitoring=false;
collision_mask=1;
layer_mask=1;
set_ray_pickable(false);
set_enable_monitoring(true);
set_monitorable(true);
}
Area::~Area() {
}