d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
559 lines
20 KiB
C++
559 lines
20 KiB
C++
/*************************************************************************/
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/* particles.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "particles.h"
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#include "servers/visual_server.h"
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#include "scene/resources/surface_tool.h"
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/*
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static const char* _var_names[Particles::VAR_MAX]={
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"vars/lifetime",
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"vars/spread",
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"vars/gravity",
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"vars/linear_vel",
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"vars/angular_vel",
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"vars/linear_accel",
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"vars/radial_accel",
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"vars/tan_accel",
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"vars/initial_size",
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"vars/final_size",
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"vars/initial_angle",
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"vars/height",
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"vars/height_speed_scale",
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};
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*/
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static const char* _rand_names[Particles::VAR_MAX]={
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"rand/lifetime",
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"rand/spread",
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"rand/gravity",
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"rand/linear_vel",
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"rand/angular_vel",
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"rand/linear_accel",
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"rand/radial_accel",
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"rand/tan_accel",
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"rand/damping",
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"rand/initial_size",
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"rand/final_size",
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"rand/initial_angle",
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"rand/height",
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"rand/height_speed_scale",
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};
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static const Particles::Variable _var_indices[Particles::VAR_MAX]={
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Particles::VAR_LIFETIME,
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Particles::VAR_SPREAD,
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Particles::VAR_GRAVITY,
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Particles::VAR_LINEAR_VELOCITY,
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Particles::VAR_ANGULAR_VELOCITY,
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Particles::VAR_LINEAR_ACCELERATION,
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Particles::VAR_DRAG,
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Particles::VAR_TANGENTIAL_ACCELERATION,
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Particles::VAR_DAMPING,
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Particles::VAR_INITIAL_SIZE,
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Particles::VAR_FINAL_SIZE,
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Particles::VAR_INITIAL_ANGLE,
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Particles::VAR_HEIGHT,
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Particles::VAR_HEIGHT_SPEED_SCALE,
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};
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AABB Particles::get_aabb() const {
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return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
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}
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DVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
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return DVector<Face3>();
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}
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void Particles::set_amount(int p_amount) {
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ERR_FAIL_INDEX(p_amount,1024);
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amount=p_amount;
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VisualServer::get_singleton()->particles_set_amount(particles,p_amount);
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}
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int Particles::get_amount() const {
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return amount;
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}
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void Particles::set_emitting(bool p_emitting) {
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emitting=p_emitting;
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VisualServer::get_singleton()->particles_set_emitting(particles,p_emitting);
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setup_timer();
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}
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bool Particles::is_emitting() const {
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return emitting;
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}
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void Particles::set_visibility_aabb(const AABB& p_aabb) {
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visibility_aabb=p_aabb;
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VisualServer::get_singleton()->particles_set_visibility_aabb(particles,p_aabb);
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update_gizmo();
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}
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AABB Particles::get_visibility_aabb() const {
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return visibility_aabb;
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}
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void Particles::set_emission_points(const DVector<Vector3>& p_points) {
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using_points = p_points.size();
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VisualServer::get_singleton()->particles_set_emission_points(particles,p_points);
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}
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DVector<Vector3> Particles::get_emission_points() const {
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if (!using_points)
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return DVector<Vector3>();
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return VisualServer::get_singleton()->particles_get_emission_points(particles);
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}
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void Particles::set_emission_half_extents(const Vector3& p_half_extents) {
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emission_half_extents=p_half_extents;
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VisualServer::get_singleton()->particles_set_emission_half_extents(particles,p_half_extents);
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}
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Vector3 Particles::get_emission_half_extents() const {
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return emission_half_extents;
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}
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void Particles::set_emission_base_velocity(const Vector3& p_base_velocity) {
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emission_base_velocity=p_base_velocity;
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VisualServer::get_singleton()->particles_set_emission_base_velocity(particles,p_base_velocity);
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}
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Vector3 Particles::get_emission_base_velocity() const {
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return emission_base_velocity;
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}
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void Particles::set_gravity_normal(const Vector3& p_normal) {
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gravity_normal=p_normal;
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VisualServer::get_singleton()->particles_set_gravity_normal(particles,p_normal);
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}
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Vector3 Particles::get_gravity_normal() const {
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return gravity_normal;
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}
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void Particles::set_variable(Variable p_variable,float p_value) {
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ERR_FAIL_INDEX(p_variable,VAR_MAX);
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var[p_variable]=p_value;
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VisualServer::get_singleton()->particles_set_variable(particles,(VS::ParticleVariable)p_variable,p_value);
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if (p_variable==VAR_SPREAD)
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update_gizmo();
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}
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float Particles::get_variable(Variable p_variable) const {
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ERR_FAIL_INDEX_V(p_variable,VAR_MAX,-1);
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return var[p_variable];
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}
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void Particles::set_randomness(Variable p_variable,float p_randomness) {
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ERR_FAIL_INDEX(p_variable,VAR_MAX);
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var_random[p_variable]=p_randomness;
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VisualServer::get_singleton()->particles_set_randomness(particles,(VS::ParticleVariable)p_variable,p_randomness);
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}
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float Particles::get_randomness(Variable p_variable) const {
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ERR_FAIL_INDEX_V(p_variable,VAR_MAX,-1);
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return var_random[p_variable];
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}
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void Particles::set_color_phase_pos(int p_phase, float p_pos) {
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ERR_FAIL_INDEX(p_phase,VS::MAX_PARTICLE_COLOR_PHASES);
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color_phase[p_phase].pos=p_pos;
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VisualServer::get_singleton()->particles_set_color_phase_pos(particles,p_phase,p_pos);
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}
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float Particles::get_color_phase_pos(int p_phase) const {
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ERR_FAIL_INDEX_V(p_phase,VS::MAX_PARTICLE_COLOR_PHASES,-1);
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return color_phase[p_phase].pos;
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}
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void Particles::set_color_phase_color(int p_phase, const Color& p_color) {
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ERR_FAIL_INDEX(p_phase,VS::MAX_PARTICLE_COLOR_PHASES);
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color_phase[p_phase].color=p_color;
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VisualServer::get_singleton()->particles_set_color_phase_color(particles,p_phase,p_color);
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}
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Color Particles::get_color_phase_color(int p_phase) const {
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ERR_FAIL_INDEX_V(p_phase,VS::MAX_PARTICLE_COLOR_PHASES,Color());
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return color_phase[p_phase].color;
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}
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void Particles::set_material(const Ref<Material>& p_material) {
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material=p_material;
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if(material.is_null()) {
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VisualServer::get_singleton()->particles_set_material(particles,RID());
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} else {
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VisualServer::get_singleton()->particles_set_material(particles,material->get_rid());
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}
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}
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void Particles::setup_timer() {
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if (emitting && emit_timeout > 0) {
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timer->set_wait_time(emit_timeout);
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timer->start();
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timer->set_one_shot(true);
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};
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};
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void Particles::set_emit_timeout(float p_timeout) {
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emit_timeout = p_timeout;
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setup_timer();
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};
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float Particles::get_emit_timeout() const {
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return emit_timeout;
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};
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Ref<Material> Particles::get_material() const {
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return material;
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}
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void Particles::set_height_from_velocity(bool p_enable) {
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height_from_velocity=p_enable;
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VisualServer::get_singleton()->particles_set_height_from_velocity(particles,height_from_velocity);
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}
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bool Particles::has_height_from_velocity() const {
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return height_from_velocity;
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}
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void Particles::set_color_phases(int p_phases) {
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color_phase_count=p_phases;
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VisualServer::get_singleton()->particles_set_color_phases(particles,p_phases);
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}
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int Particles::get_color_phases() const{
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return color_phase_count;
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}
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bool Particles::_can_gizmo_scale() const {
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return false;
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}
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void Particles::set_use_local_coordinates(bool p_use) {
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local_coordinates=p_use;
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VisualServer::get_singleton()->particles_set_use_local_coordinates(particles,local_coordinates);
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}
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bool Particles::is_using_local_coordinates() const{
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return local_coordinates;
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}
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RES Particles::_get_gizmo_geometry() const {
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Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
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Ref<FixedMaterial> mat( memnew( FixedMaterial ));
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mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.2) );
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mat->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) );
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mat->set_blend_mode( Material::BLEND_MODE_ADD );
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mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
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// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
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surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
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surface_tool->set_material(mat);
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int sides=16;
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int sections=24;
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// float len=1;
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float deg=Math::deg2rad(var[VAR_SPREAD]*180);
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if (deg==180)
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deg=179.5;
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Vector3 to=Vector3(0,0,-1);
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for(int j=0;j<sections;j++) {
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Vector3 p1=Matrix3(Vector3(1,0,0),deg*j/sections).xform(to);
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Vector3 p2=Matrix3(Vector3(1,0,0),deg*(j+1)/sections).xform(to);
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for(int i=0;i<sides;i++) {
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Vector3 p1r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p1);
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Vector3 p1s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p1);
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Vector3 p2s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p2);
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Vector3 p2r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p2);
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surface_tool->add_normal(p1r.normalized());
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surface_tool->add_vertex(p1r);
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surface_tool->add_normal(p1s.normalized());
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surface_tool->add_vertex(p1s);
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surface_tool->add_normal(p2s.normalized());
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surface_tool->add_vertex(p2s);
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surface_tool->add_normal(p1r.normalized());
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surface_tool->add_vertex(p1r);
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surface_tool->add_normal(p2s.normalized());
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surface_tool->add_vertex(p2s);
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surface_tool->add_normal(p2r.normalized());
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surface_tool->add_vertex(p2r);
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if (j==sections-1) {
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surface_tool->add_normal(p2r.normalized());
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surface_tool->add_vertex(p2r);
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surface_tool->add_normal(p2s.normalized());
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surface_tool->add_vertex(p2s);
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surface_tool->add_normal(Vector3(0,0,1));
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surface_tool->add_vertex(Vector3());
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}
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}
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}
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Ref<Mesh> mesh = surface_tool->commit();
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Ref<FixedMaterial> mat_aabb( memnew( FixedMaterial ));
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mat_aabb->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.9,0.7) );
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mat_aabb->set_line_width(3);
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mat_aabb->set_flag( Material::FLAG_UNSHADED, true );
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surface_tool->begin(Mesh::PRIMITIVE_LINES);
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surface_tool->set_material(mat_aabb);
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for(int i=0;i<12;i++) {
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Vector3 f,t;
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visibility_aabb.get_edge(i,f,t);
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surface_tool->add_vertex(f);
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surface_tool->add_vertex(t);
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}
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return surface_tool->commit(mesh);
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}
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void Particles::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_amount","amount"),&Particles::set_amount);
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ObjectTypeDB::bind_method(_MD("get_amount"),&Particles::get_amount);
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ObjectTypeDB::bind_method(_MD("set_emitting","enabled"),&Particles::set_emitting);
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ObjectTypeDB::bind_method(_MD("is_emitting"),&Particles::is_emitting);
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ObjectTypeDB::bind_method(_MD("set_visibility_aabb","aabb"),&Particles::set_visibility_aabb);
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ObjectTypeDB::bind_method(_MD("get_visibility_aabb"),&Particles::get_visibility_aabb);
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ObjectTypeDB::bind_method(_MD("set_emission_half_extents","half_extents"),&Particles::set_emission_half_extents);
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ObjectTypeDB::bind_method(_MD("get_emission_half_extents"),&Particles::get_emission_half_extents);
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ObjectTypeDB::bind_method(_MD("set_emission_base_velocity","base_velocity"),&Particles::set_emission_base_velocity);
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ObjectTypeDB::bind_method(_MD("get_emission_base_velocity"),&Particles::get_emission_base_velocity);
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ObjectTypeDB::bind_method(_MD("set_emission_points","points"),&Particles::set_emission_points);
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ObjectTypeDB::bind_method(_MD("get_emission_points"),&Particles::get_emission_points);
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ObjectTypeDB::bind_method(_MD("set_gravity_normal","normal"),&Particles::set_gravity_normal);
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ObjectTypeDB::bind_method(_MD("get_gravity_normal"),&Particles::get_gravity_normal);
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ObjectTypeDB::bind_method(_MD("set_variable","variable","value"),&Particles::set_variable);
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ObjectTypeDB::bind_method(_MD("get_variable","variable"),&Particles::get_variable);
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ObjectTypeDB::bind_method(_MD("set_randomness","variable","randomness"),&Particles::set_randomness);
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ObjectTypeDB::bind_method(_MD("get_randomness","variable"),&Particles::get_randomness);
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ObjectTypeDB::bind_method(_MD("set_color_phase_pos","phase","pos"),&Particles::set_color_phase_pos);
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ObjectTypeDB::bind_method(_MD("get_color_phase_pos","phase"),&Particles::get_color_phase_pos);
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ObjectTypeDB::bind_method(_MD("set_color_phase_color","phase","color"),&Particles::set_color_phase_color);
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ObjectTypeDB::bind_method(_MD("get_color_phase_color","phase"),&Particles::get_color_phase_color);
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ObjectTypeDB::bind_method(_MD("set_material","material:Material"),&Particles::set_material);
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ObjectTypeDB::bind_method(_MD("get_material:Material"),&Particles::get_material);
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ObjectTypeDB::bind_method(_MD("set_emit_timeout","timeout"),&Particles::set_emit_timeout);
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ObjectTypeDB::bind_method(_MD("get_emit_timeout"),&Particles::get_emit_timeout);
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ObjectTypeDB::bind_method(_MD("set_height_from_velocity","enable"),&Particles::set_height_from_velocity);
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ObjectTypeDB::bind_method(_MD("has_height_from_velocity"),&Particles::has_height_from_velocity);
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ObjectTypeDB::bind_method(_MD("set_use_local_coordinates","enable"),&Particles::set_use_local_coordinates);
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ObjectTypeDB::bind_method(_MD("is_using_local_coordinates"),&Particles::is_using_local_coordinates);
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ObjectTypeDB::bind_method(_MD("set_color_phases","count"),&Particles::set_color_phases);
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ObjectTypeDB::bind_method(_MD("get_color_phases"),&Particles::get_color_phases);
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ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material" ), _SCS("set_material"), _SCS("get_material") );
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ADD_PROPERTY( PropertyInfo( Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1024,1" ), _SCS("set_amount"), _SCS("get_amount") );
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "emitting" ), _SCS("set_emitting"), _SCS("is_emitting") );
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ADD_PROPERTY( PropertyInfo( Variant::_AABB, "visibility" ), _SCS("set_visibility_aabb"), _SCS("get_visibility_aabb") );
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ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "emission_extents" ), _SCS("set_emission_half_extents"), _SCS("get_emission_half_extents") );
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ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "emission_base_velocity" ), _SCS("set_emission_base_velocity"), _SCS("get_emission_base_velocity") );
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ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "emission_points" ), _SCS("set_emission_points"), _SCS("get_emission_points") );
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ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "gravity_normal" ), _SCS("set_gravity_normal"), _SCS("get_gravity_normal") );
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "local_coords" ), _SCS("set_use_local_coordinates"), _SCS("is_using_local_coordinates") );
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ADD_PROPERTY( PropertyInfo( Variant::REAL, "emit_timeout",PROPERTY_HINT_RANGE,"0,256,0.01"), _SCS("set_emit_timeout"), _SCS("get_emit_timeout") );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/lifetime", PROPERTY_HINT_RANGE,"0.1,60,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LIFETIME );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/spread", PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_SPREAD );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/gravity", PROPERTY_HINT_RANGE,"-48,48,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_GRAVITY );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/linear_vel", PROPERTY_HINT_RANGE,"-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LINEAR_VELOCITY );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/angular_vel", PROPERTY_HINT_RANGE,"-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_ANGULAR_VELOCITY );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/linear_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LINEAR_ACCELERATION );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/radial_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_DRAG );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/tan_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_TANGENTIAL_ACCELERATION );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/damping", PROPERTY_HINT_RANGE,"0,128,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_DAMPING );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/initial_size", PROPERTY_HINT_RANGE,"0,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_INITIAL_SIZE );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/final_size", PROPERTY_HINT_RANGE,"0,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_FINAL_SIZE );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/initial_angle",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_INITIAL_ANGLE );
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "vars/height_from_velocity"), _SCS("set_height_from_velocity"), _SCS("has_height_from_velocity") );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/height",PROPERTY_HINT_RANGE,"0,4096,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_HEIGHT);
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/height_speed_scale",PROPERTY_HINT_RANGE,"0,4096,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_HEIGHT_SPEED_SCALE );
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for(int i=0;i<VAR_MAX;i++)
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, _rand_names[i], PROPERTY_HINT_RANGE,"-16.0,16.0,0.01"),_SCS("set_randomness"), _SCS("get_randomness"),_var_indices[i] );
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ADD_PROPERTY( PropertyInfo( Variant::INT, "color_phases/count",PROPERTY_HINT_RANGE,"0,4,1"), _SCS("set_color_phases"), _SCS("get_color_phases"));
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for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) {
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|
String phase="phase_"+itos(i)+"/";
|
|
ADD_PROPERTYI( PropertyInfo( Variant::REAL, phase+"pos", PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_color_phase_pos"),_SCS("get_color_phase_pos"),i );
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ADD_PROPERTYI( PropertyInfo( Variant::COLOR, phase+"color"),_SCS("set_color_phase_color"),_SCS("get_color_phase_color"),i );
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}
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BIND_CONSTANT( VAR_LIFETIME );
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BIND_CONSTANT( VAR_SPREAD );
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BIND_CONSTANT( VAR_GRAVITY );
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BIND_CONSTANT( VAR_LINEAR_VELOCITY );
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BIND_CONSTANT( VAR_ANGULAR_VELOCITY );
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BIND_CONSTANT( VAR_LINEAR_ACCELERATION );
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BIND_CONSTANT( VAR_DRAG );
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BIND_CONSTANT( VAR_TANGENTIAL_ACCELERATION );
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BIND_CONSTANT( VAR_INITIAL_SIZE );
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BIND_CONSTANT( VAR_FINAL_SIZE );
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BIND_CONSTANT( VAR_INITIAL_ANGLE );
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BIND_CONSTANT( VAR_HEIGHT );
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BIND_CONSTANT( VAR_HEIGHT_SPEED_SCALE );
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|
BIND_CONSTANT( VAR_MAX );
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|
}
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Particles::Particles() {
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particles = VisualServer::get_singleton()->particles_create();
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timer = memnew(Timer);
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add_child(timer);
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emit_timeout = 0;
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set_amount(64);
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set_emitting(true);
|
|
set_visibility_aabb(AABB( Vector3(-4,-4,-4), Vector3(8,8,8) ) );
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for (int i=0;i<VAR_MAX;i++) {
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|
set_randomness((Variable)i,0.0);
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|
}
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set_variable( VAR_LIFETIME, 5.0);
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set_variable( VAR_SPREAD, 0.2);
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|
set_variable( VAR_GRAVITY, 9.8);
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|
set_variable( VAR_LINEAR_VELOCITY, 0.2);
|
|
set_variable( VAR_ANGULAR_VELOCITY, 0.0);
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|
set_variable( VAR_LINEAR_ACCELERATION, 0.0);
|
|
set_variable( VAR_DRAG, 0.0);
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|
set_variable( VAR_TANGENTIAL_ACCELERATION, 0.0);
|
|
set_variable( VAR_DAMPING, 0.0);
|
|
set_variable( VAR_INITIAL_SIZE, 1.0);
|
|
set_variable( VAR_FINAL_SIZE, 1.0);
|
|
set_variable( VAR_INITIAL_ANGLE, 0.0);
|
|
set_variable( VAR_HEIGHT, 1.0);
|
|
set_variable( VAR_HEIGHT_SPEED_SCALE, 0.0);
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|
|
|
color_phase_count=0;
|
|
|
|
set_color_phase_pos(0,0.0);
|
|
set_color_phase_pos(1,1.0);
|
|
set_color_phase_pos(2,1.0);
|
|
set_color_phase_pos(3,1.0);
|
|
|
|
set_color_phase_color(0,Color(1,1,1));
|
|
set_color_phase_color(1,Color(0,0,0));
|
|
set_color_phase_color(2,Color(0,0,0));
|
|
set_color_phase_color(3,Color(0,0,0));
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|
|
set_gravity_normal(Vector3(0,-1.0,0));
|
|
set_emission_half_extents(Vector3(0.1,0.1,0.1));
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|
|
|
height_from_velocity=false;
|
|
|
|
Vector<Variant> pars;
|
|
pars.push_back(false);
|
|
timer->connect("timeout", this, "set_emitting", pars);
|
|
set_base(particles);
|
|
local_coordinates=false;
|
|
}
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Particles::~Particles() {
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|
|
|
VisualServer::get_singleton()->free(particles);
|
|
}
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