98b59cf2a3
Also change the <tutorials> structure to make use of individual <link> tags
28 lines
1.1 KiB
XML
28 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="SpotLight" inherits="Light" category="Core" version="3.1">
|
|
<brief_description>
|
|
Spotlight [Light], such as a reflector spotlight or a lantern.
|
|
</brief_description>
|
|
<description>
|
|
A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight.
|
|
</description>
|
|
<tutorials>
|
|
<link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="spot_angle" type="float" setter="set_param" getter="get_param">
|
|
</member>
|
|
<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param">
|
|
</member>
|
|
<member name="spot_attenuation" type="float" setter="set_param" getter="get_param">
|
|
</member>
|
|
<member name="spot_range" type="float" setter="set_param" getter="get_param">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|