virtualx-engine/servers/rendering/rasterizer_rd/shaders
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
..
bokeh_dof.glsl
canvas.glsl
canvas_occlusion.glsl
canvas_uniforms_inc.glsl Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
copy.glsl New lightmapper 2020-05-10 15:59:09 -03:00
copy_to_fb.glsl Add support for projectors in spot and omni lights. 2020-04-14 17:05:45 -03:00
cube_to_dp.glsl Moved most of the effect code to compute. 2020-04-11 19:44:07 -03:00
cubemap_downsampler.glsl
cubemap_filter.glsl
cubemap_roughness.glsl
giprobe.glsl
giprobe_debug.glsl Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2020-05-10 13:13:54 +02:00
giprobe_sdf.glsl
giprobe_write.glsl
luminance_reduce.glsl
roughness_limiter.glsl
scene_high_end.glsl New lightmapper 2020-05-10 15:59:09 -03:00
scene_high_end_inc.glsl New lightmapper 2020-05-10 15:59:09 -03:00
screen_space_reflection.glsl New lightmapper 2020-05-10 15:59:09 -03:00
screen_space_reflection_filter.glsl New lightmapper 2020-05-10 15:59:09 -03:00
screen_space_reflection_scale.glsl New lightmapper 2020-05-10 15:59:09 -03:00
SCsub Moved most of the effect code to compute. 2020-04-11 19:44:07 -03:00
sky.glsl Merge pull request #37949 from reduz/implement-global-shader-uniforms 2020-04-17 18:36:06 +02:00
specular_merge.glsl Fix "redefinition of 'ssr' with a different type" shader compile error. 2020-04-23 13:56:04 +03:00
ssao.glsl New lightmapper 2020-05-10 15:59:09 -03:00
ssao_blur.glsl New lightmapper 2020-05-10 15:59:09 -03:00
ssao_minify.glsl
subsurface_scattering.glsl New lightmapper 2020-05-10 15:59:09 -03:00
tonemap.glsl Add screen space AA option, with FXAA implementation. 2020-04-12 10:57:18 -03:00